Age | Commit message (Collapse) | Author |
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_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
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prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList()
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CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
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errors. Dedicated servers are properly filtered out when requesting player-password.
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Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
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failed console-cmds. Make command 'clients' only available in network mode
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variables behave the same as for commands
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savegames and does not depend on the whim of the currently open saveload dialog
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character(s)).
- Fix: getting help for an alias works
- Fix: '|' is an unprintable character, replace it with '\'
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about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
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stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
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[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
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- change directory/load map via filename (number is also possible)
- add command "pwd" to Print the current Working Directory
- rename "list_files" to "ls" (and add alias "dir")
- rename "goto_dir" to "cd"
- loading of TTD maps via "load" is now possible
- switching of drives via "cd" (only applies to systems which have a drive concept) is now possible
- "scan_files" is now obsolete and was removed
This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
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<filename>" to save a game (pkirchhofer)
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into the wall
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because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two.
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newline terminated. Also print an error message if something goes wrong while reading from the script file
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console command
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introduce stre{cpy,cat}, see string.h for their semantics
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console. Use 'pause' and 'unpause'
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train_cmd.c remains to need fixing...
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appropriate warning flags in the Makefile
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cannot ban itself :)
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is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness
-Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts
-Fix: [1103069] console backspace key with ded server; fixed due to normal console handling
-Fix: [1101963] console in dedicated server; see above
-Fix: dedicated server also writes to log file if active
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'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
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builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
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'list_files'
and 'goto_dir' to navigate and load games.
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
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date for in
which year the server must restart hisself. (0 = disabled, default value)
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is called
without parameters (technical not possible, sorry DV)
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be found in the 'company information' window
-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
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itself
from the server-list
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hardcoded strings)
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and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
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really
does not like strncpy for some silly reason.
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autoclean_companies on/off').
When enabled, empty companies (companies with no active clients) with no
password are declared bankrupt after 1 year of emptyness.
For empty companies with password, the password is removed after 3 years
of emptyness.
The delay of removing company/password can be configured via:
- 'set autoclean_protected <months>'
- 'set autoclean_unprotected <months>'
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