Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-16 | (svn r4889) - Codechange: added vehicle count in 'players' console command | glx | |
2006-05-15 | (svn r4876) - Fix: company value is an int64, so display it correctly in ↵ | glx | |
'players' console command | |||
2006-05-14 | (svn r4871) - Fixed off-by-one and added company color displaying in ↵ | glx | |
'players' console command. | |||
2006-05-11 | (svn r4828) -Feature (FS#150) Add a new console command "players" that lists ↵ | celestar | |
current players along with basic stats (ledow) | |||
2006-04-23 | (svn r4558) - Fix: 'stopall' was moved to debug, so move the function there ↵ | Darkvater | |
as well. | |||
2006-04-22 | (svn r4518) - Fix: specify the 'stopall' console command as a debug command. ↵ | Darkvater | |
Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449) | |||
2006-04-03 | (svn r4259) -[multistop] Fix/Feature/Codechange: | celestar | |
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop | |||
2006-03-18 | (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ↵ | celestar | |
a problem up to now, but it's not The Right Thing (TM) to do either | |||
2006-03-02 | (svn r3730) Multistop modifications: | celestar | |
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s). | |||
2006-03-02 | (svn r3724) - [5.5/6] heh, the patch part got left out of the previous ↵ | Darkvater | |
commit, sorry | |||
2006-02-11 | (svn r3593) Fix typo in r3591 | peter1138 | |
2006-02-11 | (svn r3591) - Fix: validate the setting of max_companies/spectators through ↵ | Darkvater | |
the console. | |||
2006-01-31 | (svn r3500) - Workaround the inaccurate count of spectators/companies that ↵ | Darkvater | |
can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. | |||
2006-01-29 | (svn r3469) - Fix: plug a possible memleak with subsequential strdup's ↵ | Darkvater | |
without freeing the previous value and make it possible to ban offline clients | |||
2006-01-25 | (svn r3428) - Feature: server_info was left out previous commit. Move some ↵ | Darkvater | |
commands about a bit for better logical placement | |||
2006-01-25 | (svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵ | Darkvater | |
companies and spectators for a server. This can be changed/viewed during runtime as well in the console. | |||
2006-01-19 | (svn r3411) - Fix: When changing the server password via the console, ↵ | peter1138 | |
actually set the password as well as flag whether it is required. | |||
2006-01-19 | (svn r3408) - Ok, compile before you commit; sorry (fix previous commit) | Darkvater | |
2006-01-19 | (svn r3407) - Feature: Kick and ban now with IP numbers. | Darkvater | |
2005-10-19 | (svn r3070) - it doesn't matter where the '.' is found for the IP, if it is ↵ | Darkvater | |
found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron | |||
2005-10-19 | (svn r3069) - CodeChange: now that we have the '|' char, use that as a ↵ | Darkvater | |
seperator instead of '\' as was originally intention | |||
2005-10-19 | (svn r3068) - Feature: make it possible to create a screenshot from the ↵ | Darkvater | |
console that is both big and has no console, or any combination of. | |||
2005-10-19 | (svn r3067) - Feature: allow unbanning players based on banlist-id (as well ↵ | Darkvater | |
as IP). - Feature: 'status' and 'clients' now show the IP of the players | |||
2005-09-26 | (svn r2987) -Fix: restart_game_date is an UINT16, not a BYTE. Now setting ↵ | tron | |
the game restart year via the console should work (Debolaz) | |||
2005-09-11 | (svn r2945) Add 'del' alias to rm console command | Darkvater | |
2005-09-11 | (svn r2941) -Feature: Implement the console command rm to remove savegames | tron | |
2005-08-28 | (svn r2899) -Fix: Several format string vulnerabilities and buffer overflows ↵ | tron | |
in the network code | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2672) Move saving/loading related declarations to saveload.h | tron | |
2005-07-17 | (svn r2609) - Feature: remove extension from savegames/scenarios when ↵ | Darkvater | |
browsing the folders. | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-30 | (svn r2498) -Fix: [1230241] The console variable autoclean_unprotected was ↵ | tron | |
linked to the variable _network_autoclean_protected | |||
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar | |
2005-06-16 | (svn r2449) * Added an extra warning to the stopall command, "For debugging ↵ | matthijs | |
only!". | |||
2005-06-16 | (svn r2445) * Add: "stopall" console command, which forcibly stops all ↵ | matthijs | |
vehicles (useful for debugging). | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-28 | (svn r2375) - CodeChange: add the newly added 'all' of server_ip to it's ↵ | Darkvater | |
helptext. | |||
2005-05-28 | (svn r2374) - CodeChange: giving server_ip a value of 'all' will make the ↵ | Darkvater | |
server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces | |||
2005-05-28 | (svn r2372) - Fix (console): update the example scripts in the scripts/ ↵ | Darkvater | |
directory to reflect the new console functionality - Fix (console): any line starting with a '#' is a comment so ignore it - Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...' | |||
2005-05-20 | (svn r2352) - Feature: add the possibility to print out the current debug-level | Darkvater | |
2005-05-17 | (svn r2338) - CodeChange: only call the variable hooks when you set their ↵ | Darkvater | |
value not when you query them - Fix: typo in pool.c "Cleaing up" --> "Cleaning up" | |||
2005-05-16 | (svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console ↵ | Darkvater | |
window - Fix: do not execute emtpy commands anymore | |||
2005-05-15 | (svn r2323) Remove unused dereferencing | tron | |
2005-05-15 | (svn r2318) - Feature: added console command 'part' to leave a currently ↵ | Darkvater | |
running game and 'join' which is an alias to 'connect' to join a multiplayer server. | |||
2005-05-14 | (svn r2309) - CodeChange: Change all _iconsole_color_whatever into ↵ | Darkvater | |
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) | |||
2005-05-13 | (svn r2302) - Fix: when you started a server 'load <file>' did not work ↵ | Darkvater | |
prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList() | |||
2005-05-12 | (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵ | Darkvater | |
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw. | |||
2005-05-11 | (svn r2292) - Fix (regression): make error message more general for console ↵ | Darkvater | |
errors. Dedicated servers are properly filtered out when requesting player-password. | |||
2005-05-04 | (svn r2266) - Feature: it is now possible to start a dedicated server on ↵ | Darkvater | |
Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output | |||
2005-05-04 | (svn r2265) - Fix: some more useful help messages and consistent errors for ↵ | Darkvater | |
failed console-cmds. Make command 'clients' only available in network mode |