Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-26 | (svn r2987) -Fix: restart_game_date is an UINT16, not a BYTE. Now setting ↵ | tron | |
the game restart year via the console should work (Debolaz) | |||
2005-09-11 | (svn r2945) Add 'del' alias to rm console command | Darkvater | |
2005-09-11 | (svn r2941) -Feature: Implement the console command rm to remove savegames | tron | |
2005-08-28 | (svn r2899) -Fix: Several format string vulnerabilities and buffer overflows ↵ | tron | |
in the network code | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2672) Move saving/loading related declarations to saveload.h | tron | |
2005-07-17 | (svn r2609) - Feature: remove extension from savegames/scenarios when ↵ | Darkvater | |
browsing the folders. | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-30 | (svn r2498) -Fix: [1230241] The console variable autoclean_unprotected was ↵ | tron | |
linked to the variable _network_autoclean_protected | |||
2005-06-21 | (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer | celestar | |
2005-06-16 | (svn r2449) * Added an extra warning to the stopall command, "For debugging ↵ | matthijs | |
only!". | |||
2005-06-16 | (svn r2445) * Add: "stopall" console command, which forcibly stops all ↵ | matthijs | |
vehicles (useful for debugging). | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-28 | (svn r2375) - CodeChange: add the newly added 'all' of server_ip to it's ↵ | Darkvater | |
helptext. | |||
2005-05-28 | (svn r2374) - CodeChange: giving server_ip a value of 'all' will make the ↵ | Darkvater | |
server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces | |||
2005-05-28 | (svn r2372) - Fix (console): update the example scripts in the scripts/ ↵ | Darkvater | |
directory to reflect the new console functionality - Fix (console): any line starting with a '#' is a comment so ignore it - Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...' | |||
2005-05-20 | (svn r2352) - Feature: add the possibility to print out the current debug-level | Darkvater | |
2005-05-17 | (svn r2338) - CodeChange: only call the variable hooks when you set their ↵ | Darkvater | |
value not when you query them - Fix: typo in pool.c "Cleaing up" --> "Cleaning up" | |||
2005-05-16 | (svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console ↵ | Darkvater | |
window - Fix: do not execute emtpy commands anymore | |||
2005-05-15 | (svn r2323) Remove unused dereferencing | tron | |
2005-05-15 | (svn r2318) - Feature: added console command 'part' to leave a currently ↵ | Darkvater | |
running game and 'join' which is an alias to 'connect' to join a multiplayer server. | |||
2005-05-14 | (svn r2309) - CodeChange: Change all _iconsole_color_whatever into ↵ | Darkvater | |
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) | |||
2005-05-13 | (svn r2302) - Fix: when you started a server 'load <file>' did not work ↵ | Darkvater | |
prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList() | |||
2005-05-12 | (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵ | Darkvater | |
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw. | |||
2005-05-11 | (svn r2292) - Fix (regression): make error message more general for console ↵ | Darkvater | |
errors. Dedicated servers are properly filtered out when requesting player-password. | |||
2005-05-04 | (svn r2266) - Feature: it is now possible to start a dedicated server on ↵ | Darkvater | |
Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output | |||
2005-05-04 | (svn r2265) - Fix: some more useful help messages and consistent errors for ↵ | Darkvater | |
failed console-cmds. Make command 'clients' only available in network mode | |||
2005-05-03 | (svn r2259) - Fix (regression): remove a warning and make the help for ↵ | Darkvater | |
variables behave the same as for commands | |||
2005-05-02 | (svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable ↵ | Darkvater | |
savegames and does not depend on the whim of the currently open saveload dialog | |||
2005-05-02 | (svn r2247) - Fix (regression): executing scripts now works (remove newline ↵ | Darkvater | |
character(s)). - Fix: getting help for an alias works - Fix: '|' is an unprintable character, replace it with '\' | |||
2005-05-02 | (svn r2244) - Fix: 'scrollto' is not debug only..sorry :) | Darkvater | |
2005-05-02 | (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help ↵ | Darkvater | |
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. - Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup" | |||
2005-03-29 | (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more ↵ | truelight | |
stable -Add: added 'pause_on_join' and 'max_join_time' for MP games, where you can auto-pause the game when a client wants to join the game. This to avoid connection losses because of big maps (200+ trains). (with tnx to #openttdcoop for the ideas and testing) | |||
2005-03-28 | (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch ↵ | darkvater | |
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) | |||
2005-03-27 | (svn r2085) Improve browsing via console: | tron | |
- change directory/load map via filename (number is also possible) - add command "pwd" to Print the current Working Directory - rename "list_files" to "ls" (and add alias "dir") - rename "goto_dir" to "cd" - loading of TTD maps via "load" is now possible - switching of drives via "cd" (only applies to systems which have a drive concept) is now possible - "scan_files" is now obsolete and was removed This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier | |||
2005-03-25 | (svn r2071) - Feature: [ 1168743 ] save command for console: "save ↵ | Darkvater | |
<filename>" to save a game (pkirchhofer) | |||
2005-03-25 | (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) | Darkvater | |
2005-02-22 | (svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head ↵ | Darkvater | |
into the wall | |||
2005-02-22 | (svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings ↵ | Darkvater | |
because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two. | |||
2005-02-18 | (svn r1887) Stylistic change of ConExec() | tron | |
2005-02-18 | (svn r1886) Correctly process the last line of a script, even if it's not ↵ | tron | |
newline terminated. Also print an error message if something goes wrong while reading from the script file | |||
2005-02-17 | (svn r1883) -Fix: [1109400] Better test if a string actually contains any ↵ | tron | |
console command | |||
2005-02-06 | (svn r1833) byte -> char transition: the rest | tron | |
2005-02-06 | (svn r1821) Move generic string handling functions to string.[ch] and ↵ | tron | |
introduce stre{cpy,cat}, see string.h for their semantics | |||
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron | |
2005-01-24 | (svn r1648) -Fix: server can now pause and unpause a game through the ↵ | darkvater | |
console. Use 'pause' and 'unpause' | |||
2005-01-24 | (svn r1639) Fixed spelling: Wrong command in error for goto_dir | dominik | |
2005-01-23 | (svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵ | dominik | |
train_cmd.c remains to need fixing... | |||
2005-01-22 | (svn r1596) Add some more statics | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile |