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2005-07-08(svn r2535) Tabstron
2005-06-30(svn r2498) -Fix: [1230241] The console variable autoclean_unprotected was ↵tron
linked to the variable _network_autoclean_protected
2005-06-21(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayercelestar
2005-06-16(svn r2449) * Added an extra warning to the stopall command, "For debugging ↵matthijs
only!".
2005-06-16(svn r2445) * Add: "stopall" console command, which forcibly stops all ↵matthijs
vehicles (useful for debugging).
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-28(svn r2375) - CodeChange: add the newly added 'all' of server_ip to it's ↵Darkvater
helptext.
2005-05-28(svn r2374) - CodeChange: giving server_ip a value of 'all' will make the ↵Darkvater
server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces
2005-05-28(svn r2372) - Fix (console): update the example scripts in the scripts/ ↵Darkvater
directory to reflect the new console functionality - Fix (console): any line starting with a '#' is a comment so ignore it - Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
2005-05-20(svn r2352) - Feature: add the possibility to print out the current debug-levelDarkvater
2005-05-17(svn r2338) - CodeChange: only call the variable hooks when you set their ↵Darkvater
value not when you query them - Fix: typo in pool.c "Cleaing up" --> "Cleaning up"
2005-05-16(svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console ↵Darkvater
window - Fix: do not execute emtpy commands anymore
2005-05-15(svn r2323) Remove unused dereferencingtron
2005-05-15(svn r2318) - Feature: added console command 'part' to leave a currently ↵Darkvater
running game and 'join' which is an alias to 'connect' to join a multiplayer server.
2005-05-14(svn r2309) - CodeChange: Change all _iconsole_color_whatever into ↵Darkvater
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
2005-05-13(svn r2302) - Fix: when you started a server 'load <file>' did not work ↵Darkvater
prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList()
2005-05-12(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), ↵Darkvater
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-11(svn r2292) - Fix (regression): make error message more general for console ↵Darkvater
errors. Dedicated servers are properly filtered out when requesting player-password.
2005-05-04(svn r2266) - Feature: it is now possible to start a dedicated server on ↵Darkvater
Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
2005-05-04(svn r2265) - Fix: some more useful help messages and consistent errors for ↵Darkvater
failed console-cmds. Make command 'clients' only available in network mode
2005-05-03(svn r2259) - Fix (regression): remove a warning and make the help for ↵Darkvater
variables behave the same as for commands
2005-05-02(svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable ↵Darkvater
savegames and does not depend on the whim of the currently open saveload dialog
2005-05-02(svn r2247) - Fix (regression): executing scripts now works (remove newline ↵Darkvater
character(s)). - Fix: getting help for an alias works - Fix: '|' is an unprintable character, replace it with '\'
2005-05-02(svn r2244) - Fix: 'scrollto' is not debug only..sorry :)Darkvater
2005-05-02(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help ↵Darkvater
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. - Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-03-29(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more ↵truelight
stable -Add: added 'pause_on_join' and 'max_join_time' for MP games, where you can auto-pause the game when a client wants to join the game. This to avoid connection losses because of big maps (200+ trains). (with tnx to #openttdcoop for the ideas and testing)
2005-03-28(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch ↵darkvater
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
2005-03-27(svn r2085) Improve browsing via console:tron
- change directory/load map via filename (number is also possible) - add command "pwd" to Print the current Working Directory - rename "list_files" to "ls" (and add alias "dir") - rename "goto_dir" to "cd" - loading of TTD maps via "load" is now possible - switching of drives via "cd" (only applies to systems which have a drive concept) is now possible - "scan_files" is now obsolete and was removed This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
2005-03-25(svn r2071) - Feature: [ 1168743 ] save command for console: "save ↵Darkvater
<filename>" to save a game (pkirchhofer)
2005-03-25(svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer)Darkvater
2005-02-22(svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head ↵Darkvater
into the wall
2005-02-22(svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings ↵Darkvater
because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two.
2005-02-18(svn r1887) Stylistic change of ConExec()tron
2005-02-18(svn r1886) Correctly process the last line of a script, even if it's not ↵tron
newline terminated. Also print an error message if something goes wrong while reading from the script file
2005-02-17(svn r1883) -Fix: [1109400] Better test if a string actually contains any ↵tron
console command
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-02-06(svn r1821) Move generic string handling functions to string.[ch] and ↵tron
introduce stre{cpy,cat}, see string.h for their semantics
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-24(svn r1648) -Fix: server can now pause and unpause a game through the ↵darkvater
console. Use 'pause' and 'unpause'
2005-01-24(svn r1639) Fixed spelling: Wrong command in error for goto_dirdominik
2005-01-23(svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵dominik
train_cmd.c remains to need fixing...
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-22(svn r1590) -Fix: [1107347] ban 1 crashes dedicated server. Dedicated server ↵darkvater
cannot ban itself :)
2005-01-16(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), ↵darkvater
is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness -Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts -Fix: [1103069] console backspace key with ded server; fixed due to normal console handling -Fix: [1101963] console in dedicated server; see above -Fix: dedicated server also writes to log file if active
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15(svn r1524) -"Feature": when windows exception tracker is enabled (release ↵darkvater
builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-08(svn r1422) Fixed linux compiling, that was broken in r1420dominik
2005-01-08(svn r1420) -Fix: Console alias, load_game functionality and load fix (sign_de)darkvater