Age | Commit message (Collapse) | Author |
|
helptext.
|
|
server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces
|
|
directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
|
|
|
|
value not when you query them
- Fix: typo in pool.c "Cleaing up" --> "Cleaning up"
|
|
window
- Fix: do not execute emtpy commands anymore
|
|
|
|
running game and 'join' which is an alias to 'connect' to join a multiplayer server.
|
|
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
|
|
prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList()
|
|
CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
|
|
errors. Dedicated servers are properly filtered out when requesting player-password.
|
|
Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
|
|
failed console-cmds. Make command 'clients' only available in network mode
|
|
variables behave the same as for commands
|
|
savegames and does not depend on the whim of the currently open saveload dialog
|
|
character(s)).
- Fix: getting help for an alias works
- Fix: '|' is an unprintable character, replace it with '\'
|
|
|
|
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
|
|
stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
|
|
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
|
|
- change directory/load map via filename (number is also possible)
- add command "pwd" to Print the current Working Directory
- rename "list_files" to "ls" (and add alias "dir")
- rename "goto_dir" to "cd"
- loading of TTD maps via "load" is now possible
- switching of drives via "cd" (only applies to systems which have a drive concept) is now possible
- "scan_files" is now obsolete and was removed
This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier
|
|
<filename>" to save a game (pkirchhofer)
|
|
|
|
into the wall
|
|
because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two.
|
|
|
|
newline terminated. Also print an error message if something goes wrong while reading from the script file
|
|
console command
|
|
|
|
introduce stre{cpy,cat}, see string.h for their semantics
|
|
|
|
console. Use 'pause' and 'unpause'
|
|
|
|
train_cmd.c remains to need fixing...
|
|
|
|
appropriate warning flags in the Makefile
|
|
cannot ban itself :)
|
|
is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness
-Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts
-Fix: [1103069] console backspace key with ded server; fixed due to normal console handling
-Fix: [1101963] console in dedicated server; see above
-Fix: dedicated server also writes to log file if active
|
|
'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
|
|
builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
|
|
|
|
|
|
|
|
|
|
'list_files'
and 'goto_dir' to navigate and load games.
|
|
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
|
|
date for in
which year the server must restart hisself. (0 = disabled, default value)
|
|
|
|
|