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path: root/console_cmds.c
AgeCommit message (Collapse)Author
2004-09-16(svn r268) -Fix: console-command: script command now stops recording correctlysignde
-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
2004-09-14(svn r248) -Feature: console script files "exec myscript.file"darkvater
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt" -Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
2004-09-13(svn r233) -Fix: german language fixes (Tron)signde
-Fix: fixed some english console texts
2004-09-13(svn r230) -Feature: IConsoleWarning for warning messagessignde
-Feature: added info_cmd command -Codechange: renamed "varinfo" to "info_var" -Fix: some const fixes in console.h -Fix: fixed return value of IConsoleCmdGet
2004-09-12(svn r229) -Fix: Some more const stuff fixed .(Tron)darkvater
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]