Age | Commit message (Collapse) | Author |
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debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
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found not of a problem. Thanks Tron
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window and do it only once.
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'/*' or '*/' in '//' style comments.
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support and users for testing.
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window
- Fix: do not execute emtpy commands anymore
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_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
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about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
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bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
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when it was out of focus (dominik)
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(sign_de)
- %! allows to merge alias parameters
- \% allows to use % in alias strings
- "alias" command now overwrites the old alias list entry
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all (sign_de)
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-Add: [Console] Auto sort commands and variables (sign_de)
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of areas that require further investigation (Tron)
-Note: booby trapped some suspicous assignments (Tron)
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-Feature: added info_cmd command
-Codechange: renamed "varinfo" to "info_var"
-Fix: some const fixes in console.h
-Fix: fixed return value of IConsoleCmdGet
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
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for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
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wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
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some variable initialization errors and a console.h warning (sign_de)
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references and has a new commandline buffer (sign_de)
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new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
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Press tab to open the console, more info in docs/console.txt
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