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path: root/console.h
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2006-08-28(svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and ↵rubidium
'/*' or '*/' in '//' style comments.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-01-05(svn r3365) Staticise 36 functionstron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-05-16(svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console ↵Darkvater
window - Fix: do not execute emtpy commands anymore
2005-05-14(svn r2309) - CodeChange: Change all _iconsole_color_whatever into ↵Darkvater
_icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
2005-05-02(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help ↵Darkvater
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. - Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-02-22(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵Darkvater
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-30(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled ↵darkvater
when it was out of focus (dominik)
2004-12-13(svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵dominik
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
2004-12-13(svn r1065) -Add: [Console] Alias support. Type 'list_aliases' to show them ↵truelight
all (sign_de)
2004-12-05(svn r954) -Fix: [Console] Hook fixes (sign_de)truelight
-Add: [Console] Auto sort commands and variables (sign_de)
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-09-19(svn r295) -Fix: Rewrite and fix of console stuff, including marking (XXX) ↵darkvater
of areas that require further investigation (Tron) -Note: booby trapped some suspicous assignments (Tron)
2004-09-14(svn r249) -Fix: warning fix in console.c/h (Tron)truelight
2004-09-13(svn r230) -Feature: IConsoleWarning for warning messagessignde
-Feature: added info_cmd command -Codechange: renamed "varinfo" to "info_var" -Fix: some const fixes in console.h -Fix: fixed return value of IConsoleCmdGet
2004-09-12(svn r229) -Fix: Some more const stuff fixed .(Tron)darkvater
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-11(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵darkvater
wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-06(svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes ↵darkvater
some variable initialization errors and a console.h warning (sign_de)
2004-08-25(svn r142) -Feature development: [1016299] Console Rev #3 allowes variable ↵darkvater
references and has a new commandline buffer (sign_de)
2004-08-25(svn r137) Fix: console sometime didn't open (sign_de)dominik
2004-08-24(svn r136) -Feature/Fix: Console Rev #2 and WKC_BACKQUOTE this patch adds ↵darkvater
new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
2004-08-24(svn r127) New feature: ingame console. (sign_de)dominik
Press tab to open the console, more info in docs/console.txt