Age | Commit message (Collapse) | Author |
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-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
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-Feature: added info_cmd command
-Codechange: renamed "varinfo" to "info_var"
-Fix: some const fixes in console.h
-Fix: fixed return value of IConsoleCmdGet
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
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default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
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for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
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-Fix: Console events were processed in wrong window
-Fix: Console unresponsive when you activated another window
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wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
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some variable initialization errors and a console.h warning (sign_de)
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references and has a new commandline buffer (sign_de)
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new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
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regardless of keyboard layout
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Press tab to open the console, more info in docs/console.txt
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