Age | Commit message (Collapse) | Author |
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to NULL after logging was closed
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is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness
-Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts
-Fix: [1103069] console backspace key with ded server; fixed due to normal console handling
-Fix: [1101963] console in dedicated server; see above
-Fix: dedicated server also writes to log file if active
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'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
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whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de)
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message (sign_de for GeniusDex)
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Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
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hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
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textfile, not only printf stuff (sign_de)
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(sign_de)
- %! allows to merge alias parameters
- \% allows to use % in alias strings
- "alias" command now overwrites the old alias list entry
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- fixed handling of aliases with parameters (sign_de)
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all (sign_de)
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(somehow
windows uses WITH_REV_HACK instead of WITH_REV :s)
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-Add: [Console] Auto sort commands and variables (sign_de)
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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'magic-numbers' in favour of constants. (Tron)
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of areas that require further investigation (Tron)
-Note: booby trapped some suspicous assignments (Tron)
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clipboard [ctrl + v]
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-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
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-Feature: added info_cmd command
-Codechange: renamed "varinfo" to "info_var"
-Fix: some const fixes in console.h
-Fix: fixed return value of IConsoleCmdGet
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
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default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
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for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
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-Fix: Console events were processed in wrong window
-Fix: Console unresponsive when you activated another window
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wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
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some variable initialization errors and a console.h warning (sign_de)
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references and has a new commandline buffer (sign_de)
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new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
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regardless of keyboard layout
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Press tab to open the console, more info in docs/console.txt
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