Age | Commit message (Collapse) | Author |
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ldflags by spaces, thus only call it with one
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non-const iconv declaration.
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explain its use in the readme
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subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder
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newer than 2.3
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value), which clearly nobody uses, as it has been broken .... for a while
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those who expect all software to follow GNU guidelines
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really needed anyway
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builds
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helper binaries such as depend, strgen and settingsgen
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compiled for the build enviroment
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versioning scheme since ICU 49
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aren't needed anymore with newer GRFCodec/NFORenum
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GRFCodec determine the best compression
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reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
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when grfcodec/nforenum were not usable.
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configure, including a version check so a proper error can be given when a too old grfcodec or nforenum is used
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parts some compilers failed at, are integrated in other parts of the code now too
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prevent some invalid GCC warnings
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many useless warnings with GCC 4.7
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without using it (Rubidium)
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config.log
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unusable
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with LTO use number of processes passed to make -j
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compiler can do more optimisations
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official interface, so update the variable/definition naming slightly as it's not broken just different from the earlier iconv interface
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you'll more likely get the right version/revision out-of-the-box
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natural sort.
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builds
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application under MinGW.
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work around a compiler bug in gcc-4.0.1 which breaks graphics display in x86_64 binaries (Rubidium)
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savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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