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2020-06-18Fix: [CMake] Fix install paths using GNUInstallDirsDan Church
2020-06-10Revert f51e66f6: creating zip bundle fails for MacOSglx22
2020-06-08Fix: CMake option values should be ON/OFFglx22
2020-06-08Fix: Generate windows installer only for stable releasesglx22
2020-06-08Fix: Restore zip bundle for MacOSglx22
2020-06-06Fix: MacOS bundle creationglx
2020-06-05Fix: Incorrect REV_YEAR, and parsing of .ottdrevglx
2020-06-05Fix: [AzurePipelines] switch the CI / CD to CMake tooPatric Stout
This also means dropping Debian/jessie, as it has a CMake that is too old (3.0), with no real path to upgrade.
2020-06-05Add: create bundles via CPackPatric Stout
CPack works closely together with CMake to do the right thing in terms of bundling (called 'package'). This generates all the packaging we need, and some more.
2020-06-05Add: introduce CMake for project managementPatric Stout
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05Codechange: rework how grf and ob[msg] are generatedPatric Stout
For grfs, it now uses CMake scripts to do its job, and both grf files are split into their own folder to make more clear what is going on. Additionally, it no longer builds in-source (although the resulting grf is copied back in the source folder). For ob[msg] it now uses CMake scripts to generate the translation files; the result is no longer stored in-source (but in the build folder). Although all files are available to create the GRFs and basesets, it won't really work till CMake is introduced (which will happen in a few commits from here)
2020-06-05Codechange: move regression outside of bin and make it work via CMake scriptPatric Stout
The tst_stationlist savegame had to be changed to start the correct AI. In the old setup, all regression AIs had the same name, which made it impossible to run both regressions in parallel. With the new setup this is possible. Although all files are available to run the regression, it won't really work till CMake is introduced (which will happen in a few commits from here)