Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-06 | (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵ | tron | |
instead of a TileInfo | |||
2006-07-22 | (svn r5581) Slightly alter some snow line related calculations to make them ↵ | tron | |
a bit clearer | |||
2006-06-25 | (svn r5365) -Fix: It was possible to dig into a tunnel if certain rail ↵ | tron | |
combinations were ontop of it (Hopefully this time it works for real) | |||
2006-06-25 | (svn r5364) Clean up r5363 | tron | |
2006-06-25 | (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228 | tron | |
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so | |||
2006-06-19 | (svn r5312) - Fix (r5288): Be very strict about terraforming. If a rail tile ↵ | Darkvater | |
has a foundation already, bail out. | |||
2006-06-18 | (svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now ↵ | tron | |
depends on rail.h and not the other way round anymore | |||
2006-06-16 | (svn r5288) - Fix [FS#199]: Tunnel construction could erronously terraform a ↵ | Darkvater | |
foundationed tile with rails. This also fixes another bug where you could implicitly remove a foundation by raising nearby sloped land. Desirable perhaps, but unwanted. | |||
2006-06-13 | (svn r5248) - [Codechange]: Remove TerraformProc()'s mode parameter as it is ↵ | Darkvater | |
not used | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-04-26 | (svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵ | Darkvater | |
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases. | |||
2006-04-25 | (svn r4572) Remove vehicle_leave_tile_proc | tron | |
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-04 | (svn r4279) s/\<CL_/CLEAR_/ | tron | |
2006-04-03 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵ | celestar | |
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | |||
2006-04-02 | (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo | tron | |
2006-03-30 | (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵ | belugas | |
Although it was an accessor, nor his usage nor the values were clear. | |||
2006-03-23 | (svn r4073) Add functions to make and test for (most) unmovable tiles | tron | |
2006-03-20 | (svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be ↵ | celestar | |
terraformed. Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one) Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff. TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile). | |||
2006-03-19 | (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵ | tron | |
get information about rail tiles | |||
2006-03-08 | (svn r3794) Use already available accessor functions instead of GB() | tron | |
2006-03-07 | (svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its ↵ | tron | |
result and give it a less ambiguous name (IsTunnelInWay) | |||
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-05 | (svn r3554) Add accessors for the field type and fences of clear tiles | tron | |
2006-02-01 | (svn r3515) Fix copy&pasto in r3514 | tron | |
2006-02-01 | (svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵ | tron | |
and density of clear tiles with symbolic names and accessors. See clear.h for details | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-30 | (svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵ | tron | |
TileIndex points to a tile on the map | |||
2005-11-30 | (svn r3249) Fix for issue introduced in r3228. The original code was good ↵ | peter1138 | |
for raising, then for lowering, now for both. | |||
2005-11-22 | (svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with ↵ | peter1138 | |
diag tracks on it (based on patch by glx) | |||
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the ↵ | tron | |
sprite list | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-07-28 | (svn r2739) -Fix(?): Change the fence algorithm so it removes fences when no ↵ | tron | |
farm tile is adjacent | |||
2005-07-28 | (svn r2738) Small bit fiddling cleanup | tron | |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2664) Remove depedency on player.h from variables.h | tron | |
2005-07-21 | (svn r2663) Include variables.h only in these files which need it, not ↵ | tron | |
globally via openttd.h | |||
2005-07-21 | (svn r2660) Get rid of some more shifting/anding/casting | tron | |
2005-07-20 | (svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵ | tron | |
of GB - should be a bit nicer to read | |||
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde | |
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC. |