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2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)
2006-10-11(svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. ↵Darkvater
The search would loop around the edges causing some troubles. Also make sure that the land after farm removal is not barren but 2/3rd grass. Better suited.
2006-09-05(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that ↵Darkvater
of DoCommandP with a boolean type.
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-21(svn r6032) -Fix: when a farm is gone, remove the fields when it is full ↵truelight
grown and should be harvest (not before that)
2006-08-20(svn r6001) -Feature: when removing a farm, his farmland is removed too ↵truelight
(over time) (based on peter1138's patch, FS#82) To make this to work, in older games farmland is removed on load, and replanted
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵tron
instead of a TileInfo
2006-07-22(svn r5581) Slightly alter some snow line related calculations to make them ↵tron
a bit clearer
2006-06-25(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail ↵tron
combinations were ontop of it (Hopefully this time it works for real)
2006-06-25(svn r5364) Clean up r5363tron
2006-06-25(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228tron
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
2006-06-19(svn r5312) - Fix (r5288): Be very strict about terraforming. If a rail tile ↵Darkvater
has a foundation already, bail out.
2006-06-18(svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now ↵tron
depends on rail.h and not the other way round anymore
2006-06-16(svn r5288) - Fix [FS#199]: Tunnel construction could erronously terraform a ↵Darkvater
foundationed tile with rails. This also fixes another bug where you could implicitly remove a foundation by raising nearby sloped land. Desirable perhaps, but unwanted.
2006-06-13(svn r5248) - [Codechange]: Remove TerraformProc()'s mode parameter as it is ↵Darkvater
not used
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-04-26(svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵Darkvater
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-04(svn r4279) s/\<CL_/CLEAR_/tron
2006-04-03(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵celestar
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-02(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfotron
2006-03-30(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵belugas
Although it was an accessor, nor his usage nor the values were clear.
2006-03-23(svn r4073) Add functions to make and test for (most) unmovable tilestron
2006-03-20(svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be ↵celestar
terraformed. Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one) Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff. TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-19(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵tron
get information about rail tiles
2006-03-08(svn r3794) Use already available accessor functions instead of GB()tron
2006-03-07(svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its ↵tron
result and give it a less ambiguous name (IsTunnelInWay)
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-05(svn r3554) Add accessors for the field type and fences of clear tilestron
2006-02-01(svn r3515) Fix copy&pasto in r3514tron
2006-02-01(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵tron
and density of clear tiles with symbolic names and accessors. See clear.h for details
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-30(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵tron
TileIndex points to a tile on the map
2005-11-30(svn r3249) Fix for issue introduced in r3228. The original code was good ↵peter1138
for raising, then for lowering, now for both.
2005-11-22(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with ↵peter1138
diag tracks on it (based on patch by glx)
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-15(svn r3046) Replace some numbers with sprite names and fix a typo in the ↵tron
sprite list
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-28(svn r2739) -Fix(?): Change the fence algorithm so it removes fences when no ↵tron
farm tile is adjacent