Age | Commit message (Collapse) | Author |
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refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
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- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
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there also add proper comments for the functions and fix up CmdFailed()
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-Fix: added const for a const variable
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- if cascades -> switch
- uint -> TileIndex
- (uint)-1 -> INVALID_TILE
- don't treat non-flags as flags
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single tile from map.h and put them into a seperate file tile.h
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These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
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train_cmd.c remains to need fixing...
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appropriate warning flags in the Makefile
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Replace direct references to _map_type_and_height with these
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Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
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them into inline functions and add some asserts
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the latter into inline functions names Tile[XY]
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Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
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incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
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instead of TILES_[XY]
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TILE_MAX_[XY]
While here replace one erroneous TILE_MAX_X with MapMaxY()
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map.c and map.h
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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Thanks to lvoge
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While here make sure that the failing tile gets a red error marker
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
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