summaryrefslogtreecommitdiff
path: root/bridge_map.h
AgeCommit message (Collapse)Author
2006-07-22(svn r5582) Add and use AxisToTrack{Bits,}()tron
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-04(svn r5101) Add a function to convert an axis and a flag for north/south ↵tron
into a DiagDirection. Use it for bridge ramps and ship depots
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-04-07(svn r4311) -Fix/Codechange: Clear the railtype when removing rail under a ↵celestar
bridge. FS#103 exhibited this problem
2006-03-30(svn r4166) Sprinkle several map accessors with assert()stron
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-16(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and ↵tron
make the only place which still extracted that info diretly use the wrapper
2006-03-16(svn r3899) Use wrapper functions to make more clear how deleting stuff ↵tron
under bridges works; also remove an unnecessary local variable
2006-03-16(svn r3898) Add functions to find a bridge end starting at a middle tiletron
2006-03-15(svn r3889) Change a part of the bridge drawing code to make it more ↵tron
comprehensible and add the needed accessors
2006-03-15(svn r3887) Add a function to get the other bridge end when you're at a ↵tron
bridge ramp
2006-03-15(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle ↵tron
part
2006-03-14(svn r3857) Add and use GetBridgeRampDirection()tron
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
2006-03-13(svn r3846) Add functions to set the type of stuff (clear, water, rail, ↵tron
road) under bridges