Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-04 | (svn r5101) Add a function to convert an axis and a flag for north/south ↵ | tron | |
into a DiagDirection. Use it for bridge ramps and ship depots | |||
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-04-07 | (svn r4311) -Fix/Codechange: Clear the railtype when removing rail under a ↵ | celestar | |
bridge. FS#103 exhibited this problem | |||
2006-03-30 | (svn r4166) Sprinkle several map accessors with assert()s | tron | |
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-16 | (svn r3907) Replace many bridge related direct map accesses with calls to ↵ | tron | |
shiny new functions and mark some strange constructs with XXX | |||
2006-03-16 | (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and ↵ | tron | |
make the only place which still extracted that info diretly use the wrapper | |||
2006-03-16 | (svn r3899) Use wrapper functions to make more clear how deleting stuff ↵ | tron | |
under bridges works; also remove an unnecessary local variable | |||
2006-03-16 | (svn r3898) Add functions to find a bridge end starting at a middle tile | tron | |
2006-03-15 | (svn r3889) Change a part of the bridge drawing code to make it more ↵ | tron | |
comprehensible and add the needed accessors | |||
2006-03-15 | (svn r3887) Add a function to get the other bridge end when you're at a ↵ | tron | |
bridge ramp | |||
2006-03-15 | (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle ↵ | tron | |
part | |||
2006-03-14 | (svn r3857) Add and use GetBridgeRampDirection() | tron | |
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY] | |||
2006-03-13 | (svn r3846) Add functions to set the type of stuff (clear, water, rail, ↵ | tron | |
road) under bridges |