Age | Commit message (Collapse) | Author |
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GRFCodec determine the best compression
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shown
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(sprites by Snail).
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translations started using them (PaulC)
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font (PaulC)
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translations in some arctic buildings and a wrongly replaced sprites (PaulC)
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and the large font
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
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API when they refer to the in-game values in the cases where that is possible and sensible
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ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
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but relocated after loading, was missing for the monospace font
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reusable by other script API instances
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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normal font
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order to ensure they all use the same values
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operations for the current tick
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100.000 opcodes for free
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work by PaulC
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performance information (Morloth)
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the intercontinental airport with some grass
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accordingly
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for uniform stations has been broken for over a year
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the regression test comparison
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grow faster than others (Lord Aro)
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DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
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converting them during compilation. Also fix misconverted sprite and some comments
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graphics pillar sprites
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to overbuild an opponont road station with your own while using the 0.7 or 1.0 compatibility layer (fanioz)
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rights and unread news.
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API and using AIList::ChangeItem
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bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
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