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2012-02-15(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types ↵michi_cc
(sprites by Snail).
2012-02-11(svn r23926) -Update [FS#5055]: some missing Latin-ish characters as some ↵rubidium
translations started using them (PaulC)
2012-01-27(svn r23858) -Change [FS#5003]: some updates and improvements of the base ↵rubidium
font (PaulC)
2011-12-20(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour ↵rubidium
translations in some arctic buildings and a wrongly replaced sprites (PaulC)
2011-12-17(svn r23582) -Fix [FS#4870]: add missing characters for certain languages ↵rubidium
and the large font -Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A -Change: make extra characters more consistent with the original font All by PaulC.
2011-12-15(svn r23521) -Codechange: use the actual enum values from the 'core' in the ↵rubidium
API when they refer to the in-game values in the cases where that is possible and sensible
2011-12-10(svn r23486) -Fix (r22764): 3 for the price of 1: fix up ↵truebrain
ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
2011-12-02(svn r23397) -Change: remove the AI_ prefix from all AIEvent enumstruebrain
2011-12-02(svn r23395) -Fix [FS#4862]: a character that is path of the 'normal' fonts, ↵rubidium
but relocated after loading, was missing for the monospace font
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-20(svn r23278) -Add: monospaced sprite font with the same characters as the ↵rubidium
normal font
2011-11-15(svn r23232) -Change: move the "default" overrides out of the baseset in ↵rubidium
order to ensure they all use the same values
2011-11-14(svn r23220) -Change: move the baseset files to their new locationrubidium
2011-11-13(svn r23203) -Change: make locks more consistently looking (PaulC)rubidium
2011-11-04(svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining ↵rubidium
operations for the current tick
2011-11-04(svn r23117) -Fix: [NoAI] calling require() to include a file gave you ↵yexo
100.000 opcodes for free
2011-10-03(svn r22986) -Add (r22985): More icons for the vehicle list.frosch
2011-10-02(svn r22974) -Fix: draw buoy sprite without outline on the maprubidium
2011-10-02(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on ↵rubidium
work by PaulC
2011-09-25(svn r22962) -Fix/Update: graphical issues from Addi's NewGRFrubidium
2011-08-20(svn r22766) -Add: river graphics for the original base set (andythenorth)rubidium
2011-06-13(svn r22584) -Add: [NoAI] several functions to AICompany to find out ↵yexo
performance information (Morloth)
2011-06-13(svn r22580) -Change: make 'make regression' return an error when it failsrubidium
2011-06-04(svn r22537) -Change [FS#3494]: replace the half small airport structure on ↵rubidium
the intercontinental airport with some grass
2011-04-29(svn r22380) -Fix: Update openttd.grf and the base set description files ↵planetmaker
accordingly
2011-02-14(svn r22083) -Change: trunk is heading towards 1.2 nowrubidium
2011-02-06(svn r22005) -Fix (r21993): Update regression tests as wellplanetmaker
2011-02-04(svn r21964) -Fix (r21959): regression failedrubidium
2011-02-04(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵smatz
for uniform stations has been broken for over a year
2010-12-31(svn r21674) -Fix: for Mac OS X %p seems to add "x0", so filter that out for ↵rubidium
the regression test comparison
2010-12-29(svn r21663) -Add: [NoAI]: AIRail::GetName() to get the name of a railtypeyexo
2010-12-29(svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns ↵yexo
grow faster than others (Lord Aro)
2010-12-18(svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for ↵frosch
DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
2010-11-18(svn r21251) -Fix (r20950): toyland sprites were forgottenrubidium
2010-10-18(svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of ↵rubidium
converting them during compilation. Also fix misconverted sprite and some comments
2010-10-16(svn r20950) -Fix: (or at least greatly improve) alignment of some original ↵rubidium
graphics pillar sprites
2010-10-10(svn r20913) -Fix (r19231): [NoAI] give the correct error message if you try ↵yexo
to overbuild an opponont road station with your own while using the 0.7 or 1.0 compatibility layer (fanioz)
2010-09-02(svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive ↵frosch
rights and unread news.
2010-08-30(svn r20704) -Fix (r20658): regression got out-of-syncrubidium
2010-08-19(svn r20564) -Fix (r20562): provide compatibility for AIs using the 0.7/1.0 ↵yexo
API and using AIList::ChangeItem
2010-08-19(svn r20563) -Change: [NoAI] rename AIAbstractList to AIListyexo
2010-08-14(svn r20490) -Change: merge the extra GRF sources so updating them becomes a ↵rubidium
bit easier. The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
2010-08-07(svn r20403) -Fix (r20399): forgot to update regressionyexo
2010-08-07(svn r20399) -Change: [NoAI] AIIndustry::IsCargoAccepted now returns 3 ↵yexo
possible values so AIs can detect a temporaral refusal from an industry to accept some cargo type
2010-08-05(svn r20381) -Add: preview sprites for the default airportsrubidium
2010-08-05(svn r20378) -Fix (r20305): the 'file is missing' string in the *.obg files ↵yexo
was still for openttd(d/w).grf instead of openttd.grf
2010-08-02(svn r20306) -Cleanup (r20305): actually delete the old base NewGRFrubidium
2010-08-02(svn r20305) -Change: reduce OpenTTD's install size by roughly 460 KiB by ↵rubidium
only providing the "extra" base graphics in one palette and doing the conversion upon loading; the conversion has existed for a while, but now the NewGRF can tell its palette using Action 14 thus it can enable the conversion for only that NewGRF.