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2013-01-06(svn r24889) -Fix-ish: extra GRF was built with "broken" grfcodecrubidium
2012-12-09(svn r24814) -Fix (r24810): Update AI regression.frosch
2012-11-14(svn r24749) -Add: GUI icons for delete to the left/right.frosch
2012-10-25(svn r24629) -Fix (r24628): Also update regression testzuu
2012-08-13(svn r24469) -Fix (r24468): forgot to svn add the new filesyexo
2012-04-17(svn r24147) -Fix (r24132): AI regression output.michi_cc
2012-04-17(svn r24141) -Feature: Display rating in the town directory window. ↵michi_cc
(Inspired by patch from MagicBuzz)
2012-03-04(svn r24006) -Fix [FS#5088]: AI used in names in API for GSOrderrubidium
2012-02-25(svn r23984) -Fix [FS#5082]: fix the order of lights on the helipad (PaulC)rubidium
2012-02-24(svn r23982) -Codechange: use NFO v32 for the extra graphicsrubidium
2012-02-24(svn r23981) -Codechange: reduce GRF size by a few percent by letting ↵rubidium
GRFCodec determine the best compression
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-02-16(svn r23959) -Change: make regression less faily when spurious warnings are ↵rubidium
shown
2012-02-15(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types ↵michi_cc
(sprites by Snail).
2012-02-11(svn r23926) -Update [FS#5055]: some missing Latin-ish characters as some ↵rubidium
translations started using them (PaulC)
2012-01-27(svn r23858) -Change [FS#5003]: some updates and improvements of the base ↵rubidium
font (PaulC)
2011-12-20(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour ↵rubidium
translations in some arctic buildings and a wrongly replaced sprites (PaulC)
2011-12-17(svn r23582) -Fix [FS#4870]: add missing characters for certain languages ↵rubidium
and the large font -Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A -Change: make extra characters more consistent with the original font All by PaulC.
2011-12-15(svn r23521) -Codechange: use the actual enum values from the 'core' in the ↵rubidium
API when they refer to the in-game values in the cases where that is possible and sensible
2011-12-10(svn r23486) -Fix (r22764): 3 for the price of 1: fix up ↵truebrain
ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
2011-12-02(svn r23397) -Change: remove the AI_ prefix from all AIEvent enumstruebrain
2011-12-02(svn r23395) -Fix [FS#4862]: a character that is path of the 'normal' fonts, ↵rubidium
but relocated after loading, was missing for the monospace font
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-20(svn r23278) -Add: monospaced sprite font with the same characters as the ↵rubidium
normal font
2011-11-15(svn r23232) -Change: move the "default" overrides out of the baseset in ↵rubidium
order to ensure they all use the same values
2011-11-14(svn r23220) -Change: move the baseset files to their new locationrubidium
2011-11-13(svn r23203) -Change: make locks more consistently looking (PaulC)rubidium
2011-11-04(svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining ↵rubidium
operations for the current tick
2011-11-04(svn r23117) -Fix: [NoAI] calling require() to include a file gave you ↵yexo
100.000 opcodes for free
2011-10-03(svn r22986) -Add (r22985): More icons for the vehicle list.frosch
2011-10-02(svn r22974) -Fix: draw buoy sprite without outline on the maprubidium
2011-10-02(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on ↵rubidium
work by PaulC
2011-09-25(svn r22962) -Fix/Update: graphical issues from Addi's NewGRFrubidium
2011-08-20(svn r22766) -Add: river graphics for the original base set (andythenorth)rubidium
2011-06-13(svn r22584) -Add: [NoAI] several functions to AICompany to find out ↵yexo
performance information (Morloth)
2011-06-13(svn r22580) -Change: make 'make regression' return an error when it failsrubidium
2011-06-04(svn r22537) -Change [FS#3494]: replace the half small airport structure on ↵rubidium
the intercontinental airport with some grass
2011-04-29(svn r22380) -Fix: Update openttd.grf and the base set description files ↵planetmaker
accordingly
2011-02-14(svn r22083) -Change: trunk is heading towards 1.2 nowrubidium
2011-02-06(svn r22005) -Fix (r21993): Update regression tests as wellplanetmaker
2011-02-04(svn r21964) -Fix (r21959): regression failedrubidium
2011-02-04(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵smatz
for uniform stations has been broken for over a year
2010-12-31(svn r21674) -Fix: for Mac OS X %p seems to add "x0", so filter that out for ↵rubidium
the regression test comparison
2010-12-29(svn r21663) -Add: [NoAI]: AIRail::GetName() to get the name of a railtypeyexo
2010-12-29(svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns ↵yexo
grow faster than others (Lord Aro)
2010-12-18(svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for ↵frosch
DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
2010-11-18(svn r21251) -Fix (r20950): toyland sprites were forgottenrubidium
2010-10-18(svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of ↵rubidium
converting them during compilation. Also fix misconverted sprite and some comments