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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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indices in glyph sprite
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problem of sprite #142.
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in original graphics (Addi)
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methods. This yields in the following:
-Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible.
-Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics.
-Feature: allow people to create their own base graphics easily and without requiring code changes.
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"tracks for slopes". It's not useful right now, but it will be in the future.
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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someone without a keyboard can enter text too. Patch by Dominik.
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to a grfcodec bug (fixed in grfcodec 0.9.10 r1837)
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12. Remove obsolete tables used for index mapping.
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by BigBB
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that over CTRL. Patch by BigBB.
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option
-Change: Enable one way roads like the remove via a toolbar icon
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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files in one message including the location where they can get said missing/corrupted files.
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buttons/cursors. Sprites by skidd13.
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only on X and Y direction. Patch by Octopussy and skidd13.
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stops a little larger so NewGRFs authors have more possibilities when replacing them (minime).
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a specific way on straight pieces of road.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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since it's in the original data files.
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newgrf gui
window. GRFs with an error have a warning symbol shown before the name.
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work of mart3p.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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