Age | Commit message (Collapse) | Author |
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AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
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Display of industry production around tiles (as shown when placing a station)
did not take account of the station catchment changes, so still showed production
from an industry even if it was not covered by a tile.
This is fixed by making a set of nearby industries that are covered, instead of
looping over all possible industries.
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type (#6988)
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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This adds a script and project files to generate these files within MSVC.
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This improves bad looping of title screen song from Windows TTD, and fixes
a long silence at the end of "Can't get there from here" from Windows TTD.
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toyland airports with a better fitting sprite. This also affects GRFs which activate the default refinery in toyland. (PaulC)
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(PaulC)
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the fire cycle. Replace the whole icon with a new version. (PaulC)
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only be defined in orig_extra.grf, not in openttd.grf.
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orig_extra.grf
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openttd.grf is now always loaded and provides all extra graphics in case the (possibly outdated) baseset does not.
orig_extra.grf contains graphics specific to the original baseset only.
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industry, or town when publishing news.
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regression
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having a black tile of all different slopes (ic111)
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waiting cargo
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