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2021-08-15Change: rebrand 1.12.0 to 12.0Patric Stout
One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here.
2021-04-02Change: [CMake] Copy AI/GS compatibility files to build dir (#8906)Loïc Guilloux
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵Pavel Stupnikov
effect if needed (#8573)
2020-02-08Change: Heading for 1.11 nowglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2019-01-31Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle ↵SamuXarick
type (#6988)
2018-03-14(svn r27993) -Change: Heading for 1.9 nowfrosch
2017-03-11(svn r27780) -Update: Numbersfrosch
2016-03-01(svn r27518) -Update: Numbersfrosch
2015-03-17(svn r27192) -Change: heading for 1.6 nowfrosch
2015-02-22(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, ↵alberth
industry, or town when publishing news.
2014-03-17(svn r26410) -Fix: Missing svn propertiesfrosch
2014-03-17(svn r26407) -Fix: __ln__ never read the script compatibility files.frosch
2014-03-17(svn r26406) -Change: heading for 1.5 nowfrosch
2013-11-12(svn r25967) -Add: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth ↵frosch
rate set previously via GSTown::SetGrowthRate.
2013-02-14(svn r25001) -Change: heading for 1.4 nowrubidium
2012-08-13(svn r24469) -Fix (r24468): forgot to svn add the new filesyexo