Age | Commit message (Collapse) | Author |
|
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
|
|
Display of industry production around tiles (as shown when placing a station)
did not take account of the station catchment changes, so still showed production
from an industry even if it was not covered by a tile.
This is fixed by making a set of nearby industries that are covered, instead of
looping over all possible industries.
|
|
|
|
|
|
|
|
type (#6988)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
regression
|
|
|
|
waiting cargo
|
|
|
|
|
|
|
|
|
|
regression result...
|
|
compatability settings
|
|
between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating
|
|
regression test, which subsequently failed
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shown
|
|
API when they refer to the in-game values in the cases where that is possible and sensible
|
|
ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
|
|
|
|
|
|
reusable by other script API instances
|
|
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
|
operations for the current tick
|
|
100.000 opcodes for free
|
|
performance information (Morloth)
|
|
|
|
|
|
|
|
|