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2009-02-03(svn r15323) -Fix: regression backed up game_start.scr but didn't/couldn't ↵rubidium
restore it.
2009-02-01(svn r15309) -Fix (r15307): Update regression. (Thanks glx)frosch
2009-01-25(svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵glx
duplication.
2009-01-23(svn r15224) -Fix (r15213): incorrect regexglx
2009-01-23(svn r15213) -Fix: AI API regression failed for non unicode builds ↵glx
(different format for NULL pointers)
2009-01-17(svn r15129) -Fix [Regression]: no longer test the AI Librariestruebrain
2009-01-17(svn r15128) -Remove: remove WrightAI and AI Libraries from SVN, as they are ↵truebrain
now available via the content service
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-15(svn r15092) -Fix [NoAI]: make the library internal class name consistant ↵truebrain
with their directory name
2009-01-15(svn r15091) -Add [NoAI] [API CHANGE]: introduce GetCategory() as a ↵truebrain
requirement for every library.nut, to indicate in which category it belongs. Currently the directory indicates the category, but this doesn't allow planned future additions
2009-01-15(svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a ↵truebrain
function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid.
2009-01-13(svn r15078) -Fix [NoAI]: AIMap didn't filter its input (Yexo)truebrain
2009-01-13(svn r15064) -Fix (r15063): changes in random made the regression failtruebrain
2009-01-13(svn r15062) -Fix: further forgotten svn properties and headerssmatz
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks