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2009-04-26(svn r16166) -Add [NoAI]: AITile::Get(Min|Max|Corner)Heightfrosch
2009-03-30(svn r15901) -Add: AIIndustryType::IsBuiltOnWater(), HasHeliport() and ↵frosch
HasDock(). Just like AIIndustry.
2009-03-28(svn r15875) -Add: AIBridge::GetBridgeID() so AIs can get the type of bridge ↵yexo
that are already build.
2009-03-26(svn r15860) -Add: AIRoad::GetRoadVehicleTypeForCargo() to tell whether a ↵frosch
certain cargo needs a bus- or a truckstop.
2009-03-15(svn r15730) -Fix (r15727): regression wasn't updated.rubidium
2009-03-04(svn r15616) -Change [API CHANGE]: Rename AIOrder::ChangeOrder() to ↵yexo
AIOrder::SetOrderFlags().
2009-03-01(svn r15597) -Fix (r15563): regression wasn't updated after the removal of ↵rubidium
AIIndustry::GetMaxIndustryID().
2009-02-21(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵frosch
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
2009-02-19(svn r15524) -Add [NoAI]: AIEngine::GetPower, AIEngine::GetWeight and ↵yexo
AIEngine::GetMaxTractiveEffort.
2009-02-14(svn r15494) -Change [API CHANGE]: Split AIRoad::BuildRoadStation in ↵yexo
BuildRoadStation and BuildDriveThroughRoadStation.
2009-02-14(svn r15493) -Fix (r15486): Forgot to update regression.yexo
2009-02-14(svn r15492) -Change [API CHANGE]: Split AIVehicle::MoveWagon in MoveWagon ↵yexo
and MoveWagonChain (frosch).
2009-02-14(svn r15491) -Change [API CHANGE]: AIMarine::BuildWaterDepot now accepts a ↵yexo
front tile instead of a bool is_vertical (frosch).
2009-02-14(svn r15490) -Change [API CHANGE]: Remove AIBridge::GetYearAvailable. ↵yexo
AIBridge::IsValidBridge now only returns true for available bridges.
2009-02-14(svn r15489) -Change [API CHANGE]: Remove AIAirport::AirportAvailable. ↵yexo
AIAirport::IsValidAirportType now only returns true for available AirportTypes.
2009-02-14(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.yexo
2009-02-14(svn r15483) -Change [API CHANGE]: Remove AIIndustry::GetProduction, use ↵yexo
AIIndustry::GetLastMonthProduction instead.
2009-02-03(svn r15323) -Fix: regression backed up game_start.scr but didn't/couldn't ↵rubidium
restore it.
2009-02-01(svn r15309) -Fix (r15307): Update regression. (Thanks glx)frosch
2009-01-25(svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵glx
duplication.
2009-01-23(svn r15224) -Fix (r15213): incorrect regexglx
2009-01-23(svn r15213) -Fix: AI API regression failed for non unicode builds ↵glx
(different format for NULL pointers)
2009-01-17(svn r15129) -Fix [Regression]: no longer test the AI Librariestruebrain
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-15(svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a ↵truebrain
function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid.
2009-01-13(svn r15078) -Fix [NoAI]: AIMap didn't filter its input (Yexo)truebrain
2009-01-13(svn r15064) -Fix (r15063): changes in random made the regression failtruebrain
2009-01-13(svn r15062) -Fix: further forgotten svn properties and headerssmatz
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks