Age | Commit message (Collapse) | Author |
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AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
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Display of industry production around tiles (as shown when placing a station)
did not take account of the station catchment changes, so still showed production
from an industry even if it was not covered by a tile.
This is fixed by making a set of nearby industries that are covered, instead of
looping over all possible industries.
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type (#6988)
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regression
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waiting cargo
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regression result...
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compatability settings
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between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating
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regression test, which subsequently failed
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shown
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API when they refer to the in-game values in the cases where that is possible and sensible
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ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
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reusable by other script API instances
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operations for the current tick
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100.000 opcodes for free
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performance information (Morloth)
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the regression test comparison
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