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2006-07-26(svn r5609) CodeChange : Apply coding stylebelugas
2006-07-22(svn r5595) Show all aircraft in the dry-run build window of the global ↵tron
aircraft list again
2006-07-22(svn r5594) Be more strict what's allowed to be built in a hangar: if the ↵tron
airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet. Also remove an error message about building aircraft which can't be triggered by a normal client
2006-07-19(svn r5519) Fix: Only list helicopters in the new build window of helidepots ↵richk
and helistations.Suggested by peter1138 & Tron. Demanded under threat of removal by Tron; no thanks given. Last commit from here. Got better things to do with life.
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-06-11(svn r5225) Some windows periodically check if their parent exists - if not ↵tron
they close themselves This is unnecessary, because their parents already close them when they get closed Therefore remove the code for the periodic checks
2006-06-09(svn r5186) - NewGRF: show default aircraft cargo type and the purchase list ↵peter1138
(mart3p)
2006-06-05(svn r5124) Add IsAircraftInHangar{Stopped,}(), which supersedes ↵tron
CheckStoppedInHangar() -Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
2006-06-04(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵tron
_new_vehicle_id is enough.
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-05-21(svn r4940) Remove the dubious feature of remembering the last built depot. ↵tron
It serves no real purpose except causing confusion
2006-05-03(svn r4709) - Codechange: avoid messing around with globals, magic numbers ↵peter1138
and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-08(svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to ↵peter1138
within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again.
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-02-20(svn r3631) - 2cc: Remove use of some temporary variables and perform minor ↵peter1138
optimization in the form of the ternary operator.
2006-02-20(svn r3620) - 2cc: Replace use of macro to determine colour map with a ↵peter1138
function call for drawing of vehicles.
2006-02-11(svn r3588) - Refit: Use only one global to return the refit capacity rather ↵peter1138
than one per vehicle type.
2006-02-03(svn r3524) - Split newgrf features from engine.[ch] into ↵peter1138
newgrf_engine.[ch], and add the new files to project files.
2006-02-02(svn r3520) Remove unused parameters from some functionstron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-05(svn r3367) Unify the 4 distinct ↵tron
CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. As side effect this is a -Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2005-12-29(svn r3354) Fix a typo, which survived for about 3000 revisions: ↵tron
s/SRT_SORT_BY/STR_SORT_BY/ (noticed by chu)
2005-12-27(svn r3346) - Increase size of aircraft refit window by one item; fixes "[ ↵peter1138
1387477 ] Can't refit aircraft to carry Fizzy Drinks"
2005-12-14(svn r3300) Remove unreachable code - in this case some duplicate breakstron
2005-12-07(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵peter1138
their actual use, and add "Close Window" tooltip where missing.
2005-11-15(svn r3189) There's a dedicated function to check if it's a hangar tile, so ↵tron
use it
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-13(svn r3172) static, consttron
2005-10-28(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused ↵tron
return values, ... mostly related to the clone vehicle GUI
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-15(svn r3046) Replace some numbers with sprite names and fix a typo in the ↵tron
sprite list
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-10-01(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, ↵tron
plus some related changes (mostly casts)
2005-09-27(svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int ↵tron
and -1
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-10(svn r2932) Give the strings consisting of an up/a down arrow symbolic namestron
2005-08-02(svn r2795) -Fix: [Clone vehilcle] all error messages should now tell the ↵bjarni
right vehicle type (chrishuebsch)
2005-08-01(svn r2781) Fix some of the issues with variables in .h files.ludde
2005-08-01(svn r2780) Remove some more unused strings and make the use of a few ↵tron
strings more explicit
2005-07-31(svn r2772) Simplify the age notice in the vehicle details windowtron
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-17(svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. ↵Darkvater
Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde) - CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.