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path: root/aircraft_gui.c
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2005-11-13(svn r3172) static, consttron
2005-10-28(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused ↵tron
return values, ... mostly related to the clone vehicle GUI
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-15(svn r3046) Replace some numbers with sprite names and fix a typo in the ↵tron
sprite list
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-10-01(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, ↵tron
plus some related changes (mostly casts)
2005-09-27(svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int ↵tron
and -1
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-10(svn r2932) Give the strings consisting of an up/a down arrow symbolic namestron
2005-08-02(svn r2795) -Fix: [Clone vehilcle] all error messages should now tell the ↵bjarni
right vehicle type (chrishuebsch)
2005-08-01(svn r2781) Fix some of the issues with variables in .h files.ludde
2005-08-01(svn r2780) Remove some more unused strings and make the use of a few ↵tron
strings more explicit
2005-07-31(svn r2772) Simplify the age notice in the vehicle details windowtron
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-17(svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. ↵Darkvater
Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde) - CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17(svn r2613) - Truncate savegames, and vehicle-texts in their window.Darkvater
- Hardcoded width 5 for saves-path...oops :O
2005-07-16(svn r2594) Fix: [strgen] Misc updates to the string system.ludde
- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used) - Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P} - Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING} - Updated the swedish/english translation with P strings.
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-06-27(svn r2492) Remove some pointless casts and fix some nearby indentationtron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-21(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayercelestar
2005-06-15(svn r2444) - CodeChange: Add an enum for demagicifying the values of the ↵hackykid
'flags' parameter of DrawFrameRect(). (_Abraxa_)
2005-06-07(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]tron
2005-06-06(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), ↵hackykid
and the callback that goes with it. - Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-05(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, ↵hackykid
make it easyer to add lines later. - Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes ↵hackykid
game. (Chris Huebsch)
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵tron
some bogus reads of _map_owner
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-15(svn r2324) Introduce _cmd_text for passing strings with a command instead ↵tron
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-11(svn r2294) - CodeChange: check the service interval settings when changing ↵Darkvater
of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points.
2005-03-11(svn r1989) -Feature: Resizable vehicle view windows; this is based on a ↵tron
patch by tmesisbob
2005-02-06(svn r1827) Next iteration of the byte -> char transition: some string ↵tron
drawing functions and buffers
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-02-04(svn r1798) GetFoo(i)->index is per definition i, so replace the former with ↵tron
the latter
2005-01-31(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each ↵darkvater
vehicle type (bociusz)
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-18(svn r1556) -Fix: Vehicle list updates should now really workCelestar
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-11(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 ↵darkvater
and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list. -Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-10(svn r1466) -Fix: oops, depot windows can of course also scroll ↵darkvater
horizontally. Thanks si-m1.
2005-01-10(svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window ↵darkvater
unclickable
2005-01-10(svn r1463) -Fix: [1099451] Game crashes after the click on Rename (see also ↵darkvater
Bug 10992). There was no check for non-selected engine