Age | Commit message (Collapse) | Author |
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
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depots to prevent that vehicles might need service when leaving after a long stay (ln--)
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
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Also play the correct sound when a toyland road vehicle breaks down
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to check limits
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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- Number of passangers and mail in exclusive test offer window is swapped
- Wrong data caused by double index shift is displayed in exclusive test offer window
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spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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Thanks to lvoge
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seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky).
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
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different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
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vehicle to depot after it has lost X% of its reliability (mivlad)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
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-Add: AI overrides service interval to 180 days
-Fix: AI hanged when all vehicles were disabled in Patch menu
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(truesatan)
-Changed some debug messages in aircraft code to DEBUG(misc, 1)
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default service interval for any vehicle type to 'disabled'.
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