Age | Commit message (Collapse) | Author |
|
the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
|
|
in aircraft_cmd.c (mart3p).
|
|
date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
|
|
of aircrafts that are outside the map; similar to r5841, caused by r5794.
|
|
This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
|
|
may affect the default refit costs for the default rail vehicles.
|
|
actually means
|
|
airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet.
Also remove an error message about building aircraft which can't be triggered by a normal client
|
|
[ 1459348 ] Helicopters (possibly other aircraft) stopping in depot...
by committing FS#233 Bugfix for autorenewed/autoreplaced helicopters staying in depot (Mart3p)
now helicopters (this only applied to helicopters) no longer stops in hangars when replaced and they will not even go there for autorenew if the model is out of date
|
|
|
|
|
|
aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
|
|
Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
|
|
window, ensuring the correct direction is used (inspiration from mart3p)
|
|
better than raw numbers
|
|
calling the refit capacity callback.
|
|
(mart3p)
|
|
(mart3p)
|
|
checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
|
|
CheckStoppedInHangar()
-Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
|
|
lose the cargo onboard (useful when adding wagons to a train)
|
|
|
|
_new_vehicle_id is enough.
|
|
|
|
variations
|
|
and was number of vehicles (of a type, not total) was reached
now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
|
|
so that graphic changes are visible. (mart3p)
|
|
not GUI windows yet) (mart3p)
|
|
avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere.
|
|
(DaleStan)
|
|
coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
|
|
|
|
|
|
station from a tile
|
|
|
|
codes instead of using this global variable
|
|
|
|
|
|
DiagDirection and friends
|
|
|
|
This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
|
|
than one per vehicle type.
|
|
like r3584
|
|
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
|
|
newgrf_engine.[ch], and add the new files to project files.
|
|
|
|
due to not being able to build a vehicle. Triggered when cloning a retired design
|
|
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
|
|
CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
|
|
blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
|