summaryrefslogtreecommitdiff
path: root/aircraft_cmd.c
AgeCommit message (Collapse)Author
2006-08-21(svn r6039) -Fix: [newGRF] FS#287 Bugfix for error in NewGRF callback 31 ↵bjarni
code for aircraft (Mart3p) introduced in rev 5822
2006-08-20(svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant.rubidium
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-15(svn r5914) -Fix [FS#235]: Bugfix for errors in FindNearestHangar function ↵Darkvater
in aircraft_cmd.c (mart3p).
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-13(svn r5883) -Fix [FS#272]: use the height of the edge of the map for shadows ↵rubidium
of aircrafts that are outside the map; similar to r5841, caused by r5794.
2006-08-09(svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. ↵peter1138
This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-07-26(svn r5613) Rename VS_DISASTER to VS_SHADOW, because this is what this flag ↵tron
actually means
2006-07-22(svn r5594) Be more strict what's allowed to be built in a hangar: if the ↵tron
airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet. Also remove an error message about building aircraft which can't be triggered by a normal client
2006-07-03(svn r5454) -Fix: [ 1394231 ] Autorenew glitch on helicoptersbjarni
[ 1459348 ] Helicopters (possibly other aircraft) stopping in depot... by committing FS#233 Bugfix for autorenewed/autoreplaced helicopters staying in depot (Mart3p) now helicopters (this only applied to helicopters) no longer stops in hangars when replaced and they will not even go there for autorenew if the model is out of date
2006-06-29(svn r5427) - Codechange: testing for "== true" is redundant.peter1138
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-26(svn r5376) - Fix: Changed error message when trying to build a CTOL ↵richk
aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-06-14(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵tron
better than raw numbers
2006-06-09(svn r5187) - NewGRF: temporarily change a vehicle's cargo subtype when ↵peter1138
calling the refit capacity callback.
2006-06-09(svn r5186) - NewGRF: show default aircraft cargo type and the purchase list ↵peter1138
(mart3p)
2006-06-07(svn r5147) - NewGRF: Use refit capacity callback when refitting an aircraft ↵peter1138
(mart3p)
2006-06-07(svn r5146) - NewGRF: Support selection of aircraft default cargo type by ↵peter1138
checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
2006-06-05(svn r5124) Add IsAircraftInHangar{Stopped,}(), which supersedes ↵tron
CheckStoppedInHangar() -Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
2006-06-04(svn r5104) - When refitting a vehicle to its existing cargo type, don't ↵peter1138
lose the cargo onboard (useful when adding wagons to a train)
2006-06-04(svn r5103) - Add cargo subtype parameter to refit commands (mart3p)peter1138
2006-06-04(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵tron
_new_vehicle_id is enough.
2006-05-19(svn r4914) -Fix (FS#180) Aircraft can now serve as feederscelestar
2006-05-19(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵peter1138
variations
2006-05-11(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵bjarni
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-02(svn r4693) - NewGRF: invalidate aircraft in viewports during loading stages ↵peter1138
so that graphic changes are visible. (mart3p)
2006-05-01(svn r4653) - NewGRF: enable use of custom helicopter rotors in game (but ↵peter1138
not GUI windows yet) (mart3p)
2006-05-01(svn r4642) - Codechange: reorganise airport.h and airport_movement.h to ↵peter1138
avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere.
2006-04-18(svn r4465) -Codechange (FS#60): Remove a variable no one really needs. ↵celestar
(DaleStan)
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-12(svn r3832) Replace some magic numbers by (Diag)Direction enumstron
2006-03-12(svn r3829) Reduce the use of _error_message by directly returning error ↵tron
codes instead of using this global variable
2006-03-08(svn r3786) More work for DirDifftron
2006-03-08(svn r3784) Add a type and functions to handle direction changestron
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-04(svn r3758) Remove the news validation callback. It is superseded by r3757.tron
2006-03-04(svn r3757) -Feature: Delete news items about vehicles, when they get staletron
This is used to delete - all news about a vehicle, when it gets deleted - "vehicle has stopped in depot" news, when it gets started - "vehicle has invalid orders" news, when the orders get changed
2006-02-11(svn r3588) - Refit: Use only one global to return the refit capacity rather ↵peter1138
than one per vehicle type.
2006-02-10(svn r3585) Similar changes to the order handlers of the other vehicle types ↵tron
like r3584
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-03(svn r3524) - Split newgrf features from engine.[ch] into ↵peter1138
newgrf_engine.[ch], and add the new files to project files.
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-18(svn r3402) -Fix: [building/cloning] added a string telling if build failed ↵bjarni
due to not being able to build a vehicle. Triggered when cloning a retired design
2006-01-12(svn r3396) - Autoreplace changes:peter1138
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)