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2004-12-08(svn r979) Allow more realistically sized catchment areasCelestar
2004-12-05(svn r960) -Fix: forgotten conversion of orders for the AI (Tron)darkvater
2004-12-05(svn r955) Replace uint16 for orders with struct Ordertron
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read. This changes preserves binary compatibility wrt savegames.
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-12-03(svn r920) Replace vehicle info macros with inline functions and add asserts ↵tron
to check limits
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-13(svn r562) newgrf: Merge most of the road vehicle info to a singlecelestar
road_vehicle_info table, like it already is for trains and ships. Needed for GRF custom override support. (pasky)
2004-09-06(svn r166) -Codechange: change 74 for constant DAY_TICKSdarkvater
2004-09-01(svn r147) -Fix [NewAI]: small fix for road-building when RoadQueueing is ↵truelight
disabled
2004-08-31(svn r146) -Fix [AI]: Tunnel/bridge bugtruelight
-Fix [AI]: Minor problems -Add [AI]: Profit check (if not making enough money, vehicles are sold)
2004-08-22(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)truelight
2004-08-20(svn r96) -Fix: [AI] An industry can have no town, which caused crashestruelight
2004-08-20(svn r94) -Fix: AI crash bug (blathijs)truelight
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)