Age | Commit message (Expand) | Author |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron |
2005-07-17 | (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ma... | truelight |
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of stru... | tron |
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so... | tron |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater |
2005-05-06 | (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD... | tron |
2005-04-20 | (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck... | Darkvater |
2005-03-11 | (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an ... | pasky |
2005-02-17 | (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit | celestar |
2005-02-06 | (svn r1834) - Fix: NPF does not check the owner of its target, busses try to ... | matthijs |
2005-02-06 | (svn r1817) -Codechange: Moved depot-functions to depot.c | truelight |
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron |
2005-02-01 | (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno... | truelight |
2005-01-31 | (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles | tron |
2005-01-31 | (svn r1749) Move the functions which calculate distances to map.[ch] and give... | tron |
2005-01-29 | (svn r1713) Split off several functions which query/set information about a s... | tron |
2005-01-16 | (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ... | tron |
2005-01-15 | (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic. | truelight |
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the... | tron |
2005-01-06 | (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns an... | truelight |
2005-01-05 | (svn r1386) Move TileIndexDiff to map.h | tron |
2004-12-29 | (svn r1297) Language fixes in the source.. (ln-) | miham |
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files map.... | tron |
2004-12-08 | (svn r979) Allow more realistically sized catchment areas | Celestar |
2004-12-05 | (svn r960) -Fix: forgotten conversion of orders for the AI (Tron) | darkvater |
2004-12-05 | (svn r955) Replace uint16 for orders with struct Order | tron |
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight |
2004-12-03 | (svn r920) Replace vehicle info macros with inline functions and add asserts ... | tron |
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron |
2004-11-13 | (svn r562) newgrf: Merge most of the road vehicle info to a single | celestar |
2004-09-06 | (svn r166) -Codechange: change 74 for constant DAY_TICKS | darkvater |
2004-09-01 | (svn r147) -Fix [NewAI]: small fix for road-building when RoadQueueing is dis... | truelight |
2004-08-31 | (svn r146) -Fix [AI]: Tunnel/bridge bug | truelight |
2004-08-22 | (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) | truelight |
2004-08-20 | (svn r96) -Fix: [AI] An industry can have no town, which caused crashes | truelight |
2004-08-20 | (svn r94) -Fix: AI crash bug (blathijs) | truelight |
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight |