Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-04 | (svn r5098) Do some manual CSE and replace a few magic numbers to improve ↵ | tron | |
the readability of the trolly AI | |||
2006-06-04 | (svn r5097) -Fix: The trolly AI used information from the wrong industry ↵ | tron | |
when calculating the amount of to be transported goods | |||
2006-06-04 | (svn r5096) Avoid unnecessary copying of _cmd_text | tron | |
2006-06-04 | (svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵ | tron | |
_new_vehicle_id is enough. | |||
2006-06-04 | (svn r5092) -Fix: There was a gross race condition in the AI code which made ↵ | tron | |
it pretty random if the AI could give a new vehicle its orders | |||
2006-06-04 | (svn r5091) Remove duplicate code (same check twice) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-21 | (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player | tron | |
2006-05-21 | (svn r4942) if (x != NULL) free(x); -> free(x); | tron | |
2006-05-21 | (svn r4941) Replace some ints and magic numbers by proper types and enums | tron | |
2006-05-20 | (svn r4918) Move the information about the size of airports from an global ↵ | tron | |
array into the struct which describes an airport | |||
2006-05-19 | (svn r4911) -Fix (FS#156): The Ai no longer attempts to build signals under ↵ | celestar | |
bridges. NOTE 1: Remove/revert this for the bridge branch NOTE 2: Bug displays fundamental flaw in command system: If two commands, where command 2 depends on command 1, have to be checked, all those checks need to be manual. (like in this example, first build rail then build signal. BuildSignal cannot be checked without DC_EXEC as the rail isn't there yet) | |||
2006-05-09 | (svn r4789) - Codechange: rename RoadType to RoadTileType and ↵ | rubidium | |
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-04-29 | (svn r4623) - Codechange: s/byte/PlayerID/ | Darkvater | |
2006-04-23 | (svn r4553) int and magic numbers -> Slope and DiagDirection | tron | |
2006-04-21 | (svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium) | celestar | |
2006-04-18 | (svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵ | celestar | |
via station.h in a number of source files | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-09 | (svn r4333) Revert back to a direct map access in one case until the exact ↵ | tron | |
conditions for this piece of code are investigated. The IsRoad() function is causing me headaches... | |||
2006-04-08 | (svn r4318) CodeChange : Remove last direct map access on ai/default/default.c | belugas | |
2006-03-31 | (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵ | celestar | |
moved them to station_map.h to keep consistency | |||
2006-03-31 | (svn r4204) - Get trunk compiling again on OS/2 | orudge | |
2006-03-29 | (svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes ↵ | celestar | |
two drops ... | |||
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-26 | (svn r4132) - Missed 3 CargoID's | Darkvater | |
2006-03-26 | (svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵ | Darkvater | |
variables instead of using the general byte-type. | |||
2006-03-26 | (svn r4120) Use the new station functions where appropriate | tron | |
2006-03-26 | (svn r4116) -Fix: The AI should send a plane into a hangar if it's not in a ↵ | tron | |
hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped | |||
2006-03-24 | (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵ | tron | |
station from a tile | |||
2006-03-19 | (svn r3981) More work for the rail accessing functions and enums | tron | |
2006-03-16 | (svn r3907) Replace many bridge related direct map accesses with calls to ↵ | tron | |
shiny new functions and mark some strange constructs with XXX | |||
2006-03-15 | (svn r3887) Add a function to get the other bridge end when you're at a ↵ | tron | |
bridge ramp | |||
2006-03-14 | (svn r3857) Add and use GetBridgeRampDirection() | tron | |
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY] | |||
2006-03-12 | (svn r3831) Add and use GetRailDepotDirection() | tron | |
2006-03-12 | (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵ | tron | |
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does | |||
2006-03-11 | (svn r3816) Use existing accessors | tron | |
2006-03-09 | (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct ↵ | peter1138 | |
parameter. (sulai) | |||
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-06 | (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵ | tron | |
and friends | |||
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-02-27 | (svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI. | tron | |
The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in. | |||
2006-02-23 | (svn r3660) Convert further road bits and type references to the functions/enums | tron | |
2006-02-21 | (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵ | tron | |
it was just a complicated way of writing GetTileSlope(tile, NULL) | |||
2006-02-18 | (svn r3614) turn 2 do-while-loop with 2 induction variables each into ↵ | tron | |
canocical for loops | |||
2006-02-18 | (svn r3613) Some more const, indentation, whitespace and similar stuff | tron | |
2006-02-13 | (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and ↵ | peter1138 | |
remove global variable to return data as we can now access this directly. | |||
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-29 | (svn r3481) - Try and fix an svn discrepancy of trolly.h #2 | Darkvater | |