Age | Commit message (Expand) | Author |
2005-12-06 | (svn r3263) -Fix: use () around 'variables' in macros, gives less crashes ;) | truelight |
2005-12-05 | (svn r3260) -Add: add events for AIs to check if a command execution failed o... | truelight |
2005-12-02 | (svn r3253) -Add: add BuildRoad event for AIs | truelight |
2005-12-01 | (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code) | truelight |
2005-11-30 | (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded | truelight |
2005-11-29 | (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c) | truelight |
2005-11-29 | (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules | truelight |
2005-11-28 | (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and... | truelight |
2005-11-27 | (svn r3242) -Fix: small glitch in AllowAI control | truelight |
2005-11-26 | (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by | truelight |
2005-11-26 | (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6 | Darkvater |
2005-11-23 | (svn r3232) -Add: implemented the event-system for AIs | truelight |
2005-11-22 | (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do... | truelight |
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight |
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi... | truelight |
2005-11-15 | (svn r3190) Turn some loops into canonical for loop form | tron |
2005-11-15 | (svn r3185) const | tron |
2005-11-14 | (svn r3181) -Bracing | tron |
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron |
2005-11-13 | (svn r3172) static, const | tron |
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron |
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron |
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com... | tron |
2005-10-20 | (svn r3073) int/byte -> EngineID/PlayerID/VehicleID | tron |
2005-10-18 | (svn r3058) The default AI may not build dual headed trains under certain cir... | tron |
2005-10-16 | (svn r3052) Fix last commit *grml* | tron |
2005-10-16 | (svn r3051) Remove the unused function RemoteSubsidyAdd() | tron |
2005-09-23 | (svn r2973) Move a function declaration somewhere where it belongs | tron |
2005-09-23 | (svn r2972) Fix the speed of the AI | tron |
2005-09-14 | (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ... | Darkvater |
2005-09-13 | (svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds... | Darkvater |
2005-09-13 | (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of s... | truelight |
2005-09-07 | (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c) | truelight |
2005-09-02 | (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom... | truelight |