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2005-12-10(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the waytruelight
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-12-09(svn r3279) -Fix: do not try to execute something that is not set to executetruelight
2005-12-09(svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the...truelight
2005-12-09(svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to Ig...truelight
2005-12-08(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without n...bjarni
2005-12-07(svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked failstruelight
2005-12-06(svn r3266) -Codechange: added comments for why the revert of r3625 inside th...truelight
2005-12-06(svn r3265) -Fix: partly reverted back r3263, because MSVC, who else, doesn't...truelight
2005-12-06(svn r3263) -Fix: use () around 'variables' in macros, gives less crashes ;)truelight
2005-12-05(svn r3260) -Add: add events for AIs to check if a command execution failed o...truelight
2005-12-02(svn r3253) -Add: add BuildRoad event for AIstruelight
2005-12-01(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)truelight
2005-11-30(svn r3250) -Fix: AIs weren't uninitialized when a new game was loadedtruelight
2005-11-29(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)truelight
2005-11-29(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modulestruelight
2005-11-28(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and...truelight
2005-11-27(svn r3242) -Fix: small glitch in AllowAI controltruelight
2005-11-26(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by truelight
2005-11-26(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6Darkvater
2005-11-23(svn r3232) -Add: implemented the event-system for AIstruelight
2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do...truelight
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-11-15(svn r3190) Turn some loops into canonical for loop formtron
2005-11-15(svn r3185) consttron
2005-11-14(svn r3181) -Bracingtron
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3172) static, consttron
2005-10-24(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINEtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
2005-10-18(svn r3058) The default AI may not build dual headed trains under certain cir...tron
2005-10-16(svn r3052) Fix last commit *grml*tron
2005-10-16(svn r3051) Remove the unused function RemoteSubsidyAdd()tron
2005-09-23(svn r2973) Move a function declaration somewhere where it belongstron
2005-09-23(svn r2972) Fix the speed of the AItron
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-09-13(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds...Darkvater
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of s...truelight
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight