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2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do...truelight
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-11-15(svn r3190) Turn some loops into canonical for loop formtron
2005-11-15(svn r3185) consttron
2005-11-14(svn r3181) -Bracingtron
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3172) static, consttron
2005-10-24(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINEtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
2005-10-18(svn r3058) The default AI may not build dual headed trains under certain cir...tron
2005-10-16(svn r3052) Fix last commit *grml*tron
2005-10-16(svn r3051) Remove the unused function RemoteSubsidyAdd()tron
2005-09-23(svn r2973) Move a function declaration somewhere where it belongstron
2005-09-23(svn r2972) Fix the speed of the AItron
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-09-13(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds...Darkvater
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of s...truelight
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight