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2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-05(svn r5129) Accommodate the default AI for the new railtype: It used hard ↵tron
coded numbers instead of enums to calculate prices
2006-06-05(svn r5128) Remove the global variable _cur_ai_playertron
2006-06-05(svn r5127) Use IsRoadVehInDepotStopped() and IsAircraftInHangarStopped()tron
2006-06-04(svn r5098) Do some manual CSE and replace a few magic numbers to improve ↵tron
the readability of the trolly AI
2006-06-04(svn r5097) -Fix: The trolly AI used information from the wrong industry ↵tron
when calculating the amount of to be transported goods
2006-06-04(svn r5096) Avoid unnecessary copying of _cmd_texttron
2006-06-04(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵tron
_new_vehicle_id is enough.
2006-06-04(svn r5092) -Fix: There was a gross race condition in the AI code which made ↵tron
it pretty random if the AI could give a new vehicle its orders
2006-06-04(svn r5091) Remove duplicate code (same check twice)tron
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-05-21(svn r4942) if (x != NULL) free(x); -> free(x);tron
2006-05-21(svn r4941) Replace some ints and magic numbers by proper types and enumstron
2006-05-20(svn r4918) Move the information about the size of airports from an global ↵tron
array into the struct which describes an airport
2006-05-19(svn r4911) -Fix (FS#156): The Ai no longer attempts to build signals under ↵celestar
bridges. NOTE 1: Remove/revert this for the bridge branch NOTE 2: Bug displays fundamental flaw in command system: If two commands, where command 2 depends on command 1, have to be checked, all those checks need to be manual. (like in this example, first build rail then build signal. BuildSignal cannot be checked without DC_EXEC as the rail isn't there yet)
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵rubidium
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-04-29(svn r4623) - Codechange: s/byte/PlayerID/Darkvater
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-21(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)celestar
2006-04-18(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵celestar
via station.h in a number of source files
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-09(svn r4333) Revert back to a direct map access in one case until the exact ↵tron
conditions for this piece of code are investigated. The IsRoad() function is causing me headaches...
2006-04-08(svn r4318) CodeChange : Remove last direct map access on ai/default/default.cbelugas
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵celestar
moved them to station_map.h to keep consistency
2006-03-31(svn r4204) - Get trunk compiling again on OS/2orudge
2006-03-29(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes ↵celestar
two drops ...
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-26(svn r4132) - Missed 3 CargoID'sDarkvater
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵Darkvater
variables instead of using the general byte-type.
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-26(svn r4116) -Fix: The AI should send a plane into a hangar if it's not in a ↵tron
hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-15(svn r3887) Add a function to get the other bridge end when you're at a ↵tron
bridge ramp
2006-03-14(svn r3857) Add and use GetBridgeRampDirection()tron
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
2006-03-12(svn r3831) Add and use GetRailDepotDirection()tron
2006-03-12(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵tron
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
2006-03-11(svn r3816) Use existing accessorstron
2006-03-09(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct ↵peter1138
parameter. (sulai)
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵tron
and friends
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-27(svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.tron
The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in.
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵tron
it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-18(svn r3614) turn 2 do-while-loop with 2 induction variables each into ↵tron
canocical for loops