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2006-06-04(svn r5098) Do some manual CSE and replace a few magic numbers to improve ↵tron
the readability of the trolly AI
2006-06-04(svn r5097) -Fix: The trolly AI used information from the wrong industry ↵tron
when calculating the amount of to be transported goods
2006-06-04(svn r5092) -Fix: There was a gross race condition in the AI code which made ↵tron
it pretty random if the AI could give a new vehicle its orders
2006-06-04(svn r5091) Remove duplicate code (same check twice)tron
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-05-21(svn r4941) Replace some ints and magic numbers by proper types and enumstron
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-18(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵celestar
via station.h in a number of source files
2006-04-09(svn r4333) Revert back to a direct map access in one case until the exact ↵tron
conditions for this piece of code are investigated. The IsRoad() function is causing me headaches...
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵celestar
moved them to station_map.h to keep consistency
2006-03-31(svn r4204) - Get trunk compiling again on OS/2orudge
2006-03-29(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes ↵celestar
two drops ...
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵Darkvater
variables instead of using the general byte-type.
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-12(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵tron
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
2006-03-11(svn r3816) Use existing accessorstron
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵tron
and friends
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵tron
it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-01-29(svn r3481) - Try and fix an svn discrepancy of trolly.h #2Darkvater
2006-01-29(svn r3480) - Try and fix an svn discrepancy of trolly.hDarkvater
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2005-12-13(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.Darkvater
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵truelight
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew ↵truelight
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.