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path: root/ai/trolly/trolly.c
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2006-12-26(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate ↵Darkvater
debugging levels to use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-12-05(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to ↵matthijs
GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
2006-11-03(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG ↵Darkvater
instead of printf and the verb is build/built/built not build/*/build or build/*/builded.
2006-10-15(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).Darkvater
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().
2006-09-03(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as ↵tron
large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-08-26(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)truelight
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 ↵truelight
(or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-04(svn r5098) Do some manual CSE and replace a few magic numbers to improve ↵tron
the readability of the trolly AI
2006-06-04(svn r5097) -Fix: The trolly AI used information from the wrong industry ↵tron
when calculating the amount of to be transported goods
2006-06-04(svn r5092) -Fix: There was a gross race condition in the AI code which made ↵tron
it pretty random if the AI could give a new vehicle its orders
2006-06-04(svn r5091) Remove duplicate code (same check twice)tron
2006-05-21(svn r4941) Replace some ints and magic numbers by proper types and enumstron
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-18(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵celestar
via station.h in a number of source files
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵celestar
moved them to station_map.h to keep consistency
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵Darkvater
variables instead of using the general byte-type.
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-11(svn r3816) Use existing accessorstron
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵tron
and friends
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵tron
it was just a complicated way of writing GetTileSlope(tile, NULL)
2005-12-13(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.Darkvater
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵truelight
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew ↵truelight
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.