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path: root/ai/trolly/trolly.c
AgeCommit message (Expand)Author
2006-05-21(svn r4941) Replace some ints and magic numbers by proper types and enumstron
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CR...rubidium
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-18(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly via...celestar
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and mo...celestar
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such variables...Darkvater
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ...tron
2006-03-11(svn r3816) Use existing accessorstron
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, DiagDirectio...tron
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection a...tron
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ...tron
2005-12-13(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.Darkvater
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight