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path: root/ai/trolly/pathfinder.c
AgeCommit message (Expand)Author
2006-12-26(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debu...Darkvater
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it...Darkvater
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable scop...tron
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-09(svn r4333) Revert back to a direct map access in one case until the exact co...tron
2006-03-31(svn r4204) - Get trunk compiling again on OS/2orudge
2006-03-29(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes tw...celestar
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to shi...tron
2006-03-12(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(...tron
2006-03-11(svn r3816) Use existing accessorstron
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, DiagDirectio...tron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ...tron
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in...Darkvater
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight