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path: root/ai/trolly/build.c
AgeCommit message (Expand)Author
2006-12-26(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debu...Darkvater
2006-11-05(svn r7074) -Fix (r7073): stupid debugspeter1138
2006-11-05(svn r7073) -Feature: Add cargo refit support to both AIs for road vehiclespeter1138
2006-11-05(svn r7072) -Fix (r7070): Go up, not down, through the engines. And replace t...peter1138
2006-11-05(svn r7070) -Codechange: Make the AI choose road vehicles based on a rating (...peter1138
2006-11-03(svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each car...peter1138
2006-11-03(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG inste...Darkvater
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it...Darkvater
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable scop...tron
2006-06-04(svn r5092) -Fix: There was a gross race condition in the AI code which made ...tron
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-05-21(svn r4941) Replace some ints and magic numbers by proper types and enumstron
2006-03-29(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes tw...celestar
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, DiagDirectio...tron
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-11-14(svn r3181) -Bracingtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight