Age | Commit message (Expand) | Author |
2006-11-03 | (svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG inste... | Darkvater |
2006-09-05 | (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it... | Darkvater |
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron |
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable scop... | tron |
2006-06-04 | (svn r5092) -Fix: There was a gross race condition in the AI code which made ... | tron |
2006-05-21 | (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player | tron |
2006-05-21 | (svn r4941) Replace some ints and magic numbers by proper types and enums | tron |
2006-03-29 | (svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes tw... | celestar |
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, DiagDirectio... | tron |
2006-02-18 | (svn r3613) Some more const, indentation, whitespace and similar stuff | tron |
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi... | truelight |
2005-11-14 | (svn r3181) -Bracing | tron |
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron |
2005-09-02 | (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom... | truelight |