Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-15 | (svn r3190) Turn some loops into canonical for loop form | tron | |
2005-11-15 | (svn r3185) const | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-11-13 | (svn r3172) static, const | tron | |
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron | |
2005-10-20 | (svn r3073) int/byte -> EngineID/PlayerID/VehicleID | tron | |
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE | |||
2005-10-18 | (svn r3058) The default AI may not build dual headed trains under certain ↵ | tron | |
circumstances. Simplify this check by testing the rail vehicle info flags instead of passing a global variable around. Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch. | |||
2005-10-16 | (svn r3052) Fix last commit *grml* | tron | |
2005-10-16 | (svn r3051) Remove the unused function RemoteSubsidyAdd() | tron | |
2005-09-23 | (svn r2973) Move a function declaration somewhere where it belongs | tron | |
2005-09-14 | (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ↵ | Darkvater | |
for everyone - Add IsLocalPlayer() which substitutes _local_player == _current_player | |||
2005-09-13 | (svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it ↵ | Darkvater | |
builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed | |||
2005-09-02 | (svn r2907) -Codechange: splitted the AIs to their own directory. AINew ↵ | truelight | |
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. |