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path: root/ai/ai.h
AgeCommit message (Expand)Author
2006-10-15(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).Darkvater
2006-10-12(svn r6752) -Codechange: Move command functions from messy functions.h into c...Darkvater
2006-06-04(svn r5092) -Fix: There was a gross race condition in the AI code which made ...tron
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-03-09(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter....peter1138
2005-12-18(svn r3313) Remove GPMI related changes from trunktron
2005-12-14(svn r3304) -Add: allow AI-events to see the UID of the commandtruelight
2005-12-10(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the waytruelight
2005-12-08(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without n...bjarni
2005-12-05(svn r3260) -Add: add events for AIs to check if a command execution failed o...truelight
2005-11-29(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modulestruelight
2005-11-28(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and...truelight
2005-11-27(svn r3242) -Fix: small glitch in AllowAI controltruelight
2005-11-26(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by truelight
2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do...truelight
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-10-24(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINEtron
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight