Age | Commit message (Expand) | Author |
2006-10-15 | (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). | Darkvater |
2006-10-12 | (svn r6752) -Codechange: Move command functions from messy functions.h into c... | Darkvater |
2006-06-04 | (svn r5092) -Fix: There was a gross race condition in the AI code which made ... | tron |
2006-05-21 | (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player | tron |
2006-03-09 | (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter.... | peter1138 |
2005-12-18 | (svn r3313) Remove GPMI related changes from trunk | tron |
2005-12-14 | (svn r3304) -Add: allow AI-events to see the UID of the command | truelight |
2005-12-10 | (svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way | truelight |
2005-12-08 | (svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without n... | bjarni |
2005-12-05 | (svn r3260) -Add: add events for AIs to check if a command execution failed o... | truelight |
2005-11-29 | (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules | truelight |
2005-11-28 | (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and... | truelight |
2005-11-27 | (svn r3242) -Fix: small glitch in AllowAI control | truelight |
2005-11-26 | (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by | truelight |
2005-11-22 | (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do... | truelight |
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight |
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi... | truelight |
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron |
2005-09-07 | (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c) | truelight |