Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-12-05 | (svn r3260) -Add: add events for AIs to check if a command execution failed ↵ | truelight | |
or succeeded | |||
2005-11-29 | (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules | truelight | |
2005-11-28 | (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, ↵ | truelight | |
and you can now control the AI that is going to boot | |||
2005-11-27 | (svn r3242) -Fix: small glitch in AllowAI control | truelight | |
2005-11-26 | (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by | truelight | |
Darkvater, so we can, in the future, save patch options in savegames without any problems. | |||
2005-11-22 | (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded ↵ | truelight | |
(doesn't change a thing if you didn't enable GPMI) | |||
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight | |
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems | |||
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵ | truelight | |
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs! | |||
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron | |
2005-09-07 | (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c) | truelight | |
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!) |