Age | Commit message (Collapse) | Author |
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of NewGRF settings.
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savegames. Back up your savegames...
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pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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a bit:
- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
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openttd.cfg instead of the full path to the font.
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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every time the CFLAGS/LIBS variables are used
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every time the CFLAGS/LIBS variables are used
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to a file of it's own
Also made some changes to it so it should be easier to unify all the build vehicle windows
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priority isn't supported.
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This change is intended to make it easier to make depot behaviour consistent
and faster to code when adding more features in the future
The user interface should hopefully not be affected by this
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-Fix: make install should not copy scenario as it is an empty map
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strgen (Darkvater)
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OpenTTD (no matter what system you are on). Only useful for testing.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs.
- Fix: forgot to remove GetLanguageList from functions.h in previous commit
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thatone (tokai)
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verify the presence of music files in gm forlder.
A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it.
Added music.c[ch] files, to make it all a bit cleaner.
Now, the name of the gm file is associated with the title of the song.
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target compilers; Set CC_TARGET / CXX_TARGET
up the same way as CC_HOST / CXX_HOST, and add or fix their options within the configure script. In the
Makefile, instead of overriding CC / CXX with the target compilers if they are set, set the target compilers
with the default compilers if none are set (bit of a mouthful), and use the target compilers explicitly.
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number and get branch information and place it in the revision string. Increase NETWORK_REVISION_LENGTH to accommodate the branch tag.
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(lib) crashes
now OSX strips after linking again
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exeption
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-Fix: do not use hardcoded names for things like 'strip', keep it configurable!!
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support and users for testing.
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Clearing engine and newgrf_engine from cargo related structures.
Apart from moving stuff cargo related, there is nothing really newcargo for now.
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spotting
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TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER
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Some TODOs left, but the core is there.
Thanks to Peter1138 for code, advice and patience
And to Patchman for letting us define a lot of langids :)
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This
reduces the amount of house keeping we do and the chance of memory
leaks.
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fixed comment (thanks Bjarni)
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10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported
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LIBPNG_CONFIG
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that it's used after all
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anymore
This should hopefully fix the issue where WITH_SDL can be defined while SDL-CONFIG is not
Added an error if WITH_SDL is defined but SDL-CONFIG is not. The same goes for WITH_PNG even though nobody reported this as a problem
removed STATIC_ZLIB_PATH as it turns out that nobody used it
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code and proofreading, thanks to peter1138 for another lot of code and ideas.
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Now OSX stores object files in .OSX and instead of making FAT object files, there are one for each architecture
Each architecture got their own targets to make a non-FAT binary and in the end, lipo will merge them into one binary
It's now possible to select which architectures you want to support by defining OTTD_PPC, OTTD_PPC970 (G5) and/or OTTD_i386
All combos are supported. UNIVERSAL_BINARY and TRIPLE_BINARY can still be used even though it's possible to gain the same result by using the new flags
Making a universal build when you already got part of it compiled (say the PPC part), it will reuse it and only compile the i386 part to save time
Note: in some cases when you switch flags, you risk that openttd is not updated. Delete it and try again. The Makefile can't solve this except if it forces linking each time
This fixes: FS#87 universal binary building borked in 0.4.7
Now universal binaries work on OSX 10.3.9 again
Building universal binaries no longer needs to store flags in Makefile.config as the new design makes it possible to figure everything out automatically
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something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later.
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Some work with animated tiles remains. Thanks to Tron for parts of the code and lots of proof-reading and suggesting
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calling itself. NOTE: Delete Makefile.config to recover.
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present in the system
if detected, WITH_ICONV will be defined in the C code
WITH_ICONV is also added to Makefile.config
OSX do not use this flag setting in Makefile.config, as it is set at compile time based on target OS version
the actual C code is not changed as the current iconv code is hardcoded for OSX and would break if any other OS got iconv
This detection system is by request of Darkvater
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in 10.3
this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
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contains german umlauts
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
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